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Gameplay Changes

Blixibon edited this page Jul 6, 2020 · 4 revisions

This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves. Unlike some of the graphical changes, almost all gameplay changes can be controlled by the level designer and are completely optional.

Most of Mapbase's gameplay changes are specific to Half-Life 2 and would not apply to other game types.

(mention dynamic interactions, metrocop grenades and companion energy balls, etc.)

HL2:DM weapons in HL2 + Stunstick pickup behavior

Mapbase adds weapon_slam and weapon_stunstick as weapons mappers can use in singleplayer maps/mods for players to use for themselves.

  • weapon_slam is a charge which can be used as either a tripmine or a satchel, being the successor of both the tripmine and satchel weapons from Half-Life 1.
  • weapon_stunstick is a melee weapon which metrocops use in the starting areas of Half-Life 2. It does more damage than the crowbar, but it's also much slower.

Since weapon_stunstick is an existing weapon in HL2 and picking it up normally just gives players suit armor, a keyvalue on the new hl2_gamerules entity is capable of controlling what should happen when a player picks up a stunstick.

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