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Is there any possibility to support a 3d coordinate system (z or height coordinate) in Mapbox GL JS?
In other words, honouring 'z' coordinates in 3d space when viewing a pitched Mapbox GL JS map as opposed to simply extruding a 2d polygon in 2.5d using a height property?
Use cases:
Situations where some features, e.g. buildings on hills, are higher than other features (as defined by 3 coordinate systems as opposed to a base-height property)
Situations such as where you need to show a bridge crossing-over a road at a lower elevation
Being able to show individual building floor levels inside a building shell
At the end of the day, this is really an issue of whether Mapbox GL JS could support a 3rd coordinate (x and y and z) instead of only 2 coordinates (x and y) in 3d space?
Geospatial tools such as PostGIS already support height coordinates and it would be nice to extend this functionality to Mapbox GL JS.
The text was updated successfully, but these errors were encountered:
For setting an altitude on the circle, symbol, line layer types (fill is supported though fill-extrusion type) see #3993, but I suspect it will initially be one altitude per feature as I don't think the vector tiles spec supports a z value per coordinate of a linestring (mapbox/vector-tile-spec#76).
Is there any possibility to support a 3d coordinate system (z or height coordinate) in Mapbox GL JS?
In other words, honouring 'z' coordinates in 3d space when viewing a pitched Mapbox GL JS map as opposed to simply extruding a 2d polygon in 2.5d using a height property?
Use cases:
At the end of the day, this is really an issue of whether Mapbox GL JS could support a 3rd coordinate (x and y and z) instead of only 2 coordinates (x and y) in 3d space?
Geospatial tools such as PostGIS already support height coordinates and it would be nice to extend this functionality to Mapbox GL JS.
The text was updated successfully, but these errors were encountered: