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[BUG]lose "Script/Script.h" #52

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zpc930 opened this issue Apr 16, 2022 · 1 comment
Open

[BUG]lose "Script/Script.h" #52

zpc930 opened this issue Apr 16, 2022 · 1 comment
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bug Something isn't working

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@zpc930
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zpc930 commented Apr 16, 2022

Describe the bug
lose some file
#include "Script/Script.h"

@zpc930 zpc930 added the bug Something isn't working label Apr 16, 2022
@SiCoYu
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SiCoYu commented Jan 3, 2024

clone my github:https://github.com/SiCoYu/YXK_LittleOrionEngine
Operate as follow:
Prepare:
clone https://github.com/OnionGalaxy/LittleOrionEngine
Download [LittleOrionEnginev1.6.0.zip] from Releases
Two differect directory.
Step1:
Download LittleOrionEnginev1.6.0.zip
Step2:
Unzip LittleOrionEnginev1.6.0.zip
Step3:
Copy "LittleOrionEnginev1.6.0\Assets\Scripts" to "LittleOrionEngine\Engine\Script"
Step4:
Rename class name, "Scripts/EventManager" to "Scripts/CEventManager"
Step5:
Copy "LittleOrionEnginev1.6.0\Assets" and "LittleOrionEnginev1.6.0\Resources" to "LittleOrionEngine\Game"
Step6:
Use VS2019 Open LittleOrionEngine.sln
Switch WinSDK to "10.0.22621.0"
Switch VC++ to "v142"
Step7:
"Path.h“ add "#include "
"ModuleAudio.h" add "#include "
Step8:
Add "LittleOrionEngine\Engine\Script" to LittleOrionEngine.sln
Step9:
Set sln to Debug/Win32
Step10:
Build imgui
Build MathGeoLib
Build recast
Step11:
Build LittleOrionEngine(setup as startup project)
Step12:
Wait to build finish.
Duplicate of #

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