codemod rewrites JavaScript and TypeScript using babel plugins.
Install from npm:
$ npm install @codemod/cli
This will install the runner locally as codemod
. This package requires node
v16 or higher. This README assumes you've installed locally, but you can also
install globally with npm install -g @codemod/cli
.
The primary interface is as a command line tool, usually run like so:
$ npx codemod --plugin transform-module-name \
path/to/file.js \
another/file.js \
a/directory
This will re-write the files path/to/file.js
, another/file.js
, and any supported files found in a/directory
by transforming them with the babel plugin transform-module-name
. Multiple plugins may be specified, and multiple files or directories may be re-written at once.
Note that TypeScript support is provided by babel and therefore may not completely support all valid TypeScript code. If you encounter an issue, consider looking for it in the babel issues labeled area: typescript
before filing an issue.
Plugins may also be loaded from remote URLs, including saved AST Explorer URLs, using --remote-plugin
. This feature should only be used as a convenience to load code that you or someone you trust wrote. It will run with your full user privileges, so please exercise caution!
$ npx codemod --remote-plugin URL …
By default, codemod
makes minimal changes to your source files by using recast to parse and print your code, retaining the original comments and formatting. If desired, you can reformat files using Prettier or ESLint or whatever other tools you prefer after the fact.
For more detailed options, run npx codemod --help
.
There are many, many existing plugins that you can use. However, if you need to write your own you should consult the babel handbook. If you publish a plugin intended specifically as a codemod, consider using both the babel-plugin
and babel-codemod
keywords.
@codemod/cli
provides a few helpers to make writing codemod plugins easier. For example:
/**
* This codemod rewrites `A * A` to `A ** 2` for any expression `A`.
*/
import { defineCodemod } from '@codemod/cli'
// `m` is `@codemod/matchers`, a library of useful matchers
// `t` is `@babel/types`, babel AST type predicates and builders
export default defineCodemod(({ t, m }) => {
// `operand` is a capture matcher that will be filled in by `multiplyBySelf`,
// which is a binary expression matcher that matches any expression multiplied
// by itself.
const operand = m.capture(m.anyExpression())
const multiplyBySelf = m.binaryExpression(
'*',
operand,
m.fromCapture(operand)
)
return {
visitor: {
BinaryExpression(path) {
m.match(multiplyBySelf, { operand }, path.node, ({ operand }) => {
path.replaceWith(
t.binaryExpression('**', operand, t.numericLiteral(2))
)
})
},
},
}
})
codemod
supports parsing language features supported by a standard Babel or TypeScript build toolchain, similar to what a Create React App build pipeline can handle. Feel free to write your plugins using these language features–they'll be transpiled on the fly.
You can pass a JSON object as options to a plugin:
# Pass a JSON object literal
$ npx codemod --plugin ./my-plugin.ts --plugin-options '{"opt": true}'
# Pass a JSON object from a file
$ npx codemod --plugin ./my-plugin.ts --plugin-options @opts.json
See CONTRIBUTING.md for information on setting up the project for development and on contributing to the project.
Copyright 2017 Brian Donovan
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.