From 5cfd711dc5d64cde1e8b27670036535df5c3f922 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Wed, 6 Mar 2024 11:46:30 -0800 Subject: [PATCH] March 6, 2024 (#461) --- HISTORY.md | 3 +++ README.md | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/HISTORY.md b/HISTORY.md index 485b6236..4f742c03 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### March 6, 2024 +* Xbox Auxiliary tiling/detiling code optimization + ### February 21, 2024 * TGA reader now limited to 4 GB for maximum image size for security hardening * Project updates for improved logging of shader compilation errors and GDK validation diff --git a/README.md b/README.md index bd47a6af..f9df1724 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. -**February 21, 2024** +**March 6, 2024** This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.