From 7e52dd928c21020cdec45cfbc8b54890233444f5 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Tue, 17 Dec 2019 11:27:53 -0800 Subject: [PATCH] December 17, 2019 --- .nuget/directxtex_desktop_2015.nuspec | 2 +- .nuget/directxtex_desktop_win10.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- ReadMe.txt | 7 ++++++- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index a7b4a9cc..1e1f7b45 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the October 17, 2019 release on GitHub. + Matches the December 17, 2019 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index e2f66470..56363cde 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the October 17, 2019 release on GitHub. + Matches the December 17, 2019 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 66de6e55..75a5cca0 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the October 17, 2019 release on GitHub. + Matches the December 17, 2019 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/ReadMe.txt b/ReadMe.txt index cbc6caa6..bf0329c4 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -October 17, 2019 +December 17, 2019 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -147,6 +147,11 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +December 17, 2019 + Added ARM64 platform to VS 2019 Win32 desktop Win10 project + Updated CMake project + Code cleaup + October 17, 2019 Codec readers updated to return TEX_ALPHA_MODE_OPAQUE if reader returned an alpha channnel due to conversion Added DDS reader support for 'non-standard' BC6H/BC7 FourCC codes used by nVidia texture tools