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Releases: microsoft/DirectXTex

April 23, 2018

24 Apr 00:31
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  • Code cleanup
  • texconv: Updated with support reading "Extended BMP" files using DXTn
  • texconv: Updated to handle non-power-of-2 volume textures with mipmaps
  • texassemble, texconv, texdiag: support format name aliases like DXT3, RGBA, BGRA, FP16, etc. in addition to truncated DXGI_FORMAT_ values

This version is also available on NuGet as version 2018.4.23

Last release to support VS 2013, Windows Store 8.1, or Windows Phone 8.1

February 22, 2018

23 Feb 06:52
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February 22, 2018 Pre-release
Pre-release
  • texconv now supports reading Extended BMP files compressed using DXTn
  • Command-line tools now support some format name aliases like DXT3, RGBA, BGRA, FP16, etc. in addition to truncated DXGI_FORMAT_ values

February 9, 2018

10 Feb 01:22
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  • HDR (RGBE Radiance) file format reader updated to support #?RGBE signature
  • texconv: Added -rotatecolor and -nits switches
  • texassemble: Added merge and gif commands
  • texdiag: added dumpdds command

This version is also available on NuGet as version 2018.2.9

February 7, 2018

09 Feb 02:06
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  • Fixed bug with GPU BC7 encoding (mode 1, fixup 6)
  • Updated for a few more VS 2017 warnings
  • Code cleanup

December 13, 2017

14 Dec 23:54
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  • Updated for VS 2017 15.5 update warnings
  • Support building library with _XM_NO_XMVECTOR_OVERLOADS_
  • Code cleanup

This version is also available on NuGet as version 2017.12.13

November 1, 2017

02 Nov 02:55
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September 22, 2017

22 Sep 22:10
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July 26, 2017

27 Jul 01:27
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  • Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT)
  • Fix for ComputeMSE when using CMSE_IMAGE2_X2_BIAS
  • Fix for WIC writer when codec target format requires a palette
  • Code cleanup

April 24, 2017

25 Apr 06:24
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  • VS 2017 project updates
  • Regenerated shaders using Windows 10 Creators Update SDK (15063)
  • Updated D3DX12 internal copy to latest version

April 7, 2017

08 Apr 06:12
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  • VS 2017 updated for Windows Creators Update SDK (15063)
  • texassemble: -tonemap switch
  • texconv: -wicmulti switch