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TShock for Terraria

This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.

Upcoming Changes

  • API: Added return in OnNameCollision if hook has been handled. (@Patrikkk)
  • API: Added hooks for item, projectile and tile bans (@deadsurgeon42)
  • API: Changed PlayerHooks permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
  • API: New WorldGrassSpread hook which shold allow corruption/crimson/hallow creep config options to work (@DeathCradle)
  • Fixed saving when one player is one the server and another one joins (@MarioE)
  • Fixed /spawnmob not spawning negative IDs (@MarioE)
  • Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
  • Updated to new stat tracking system with more data so we can actually make informed software decisions (Jordan Coulam)
  • Fixed /time display at the end of Terraria hours (@koneko-nyan)
  • Added a warning notifying users of the minimum memory required to run TShock (@bartico6)
  • Added /group rename to allow changing group names (@ColinBohn, @ProfessorXZ)
  • Added /region rename and OnRegionRenamed hook (@koneko-nyan, @deadsurgeon42)
  • Rebuilt /ban add. New syntax is /ban add [time] [reason] where target is the target online player, offline player, or IP; where time is the time format or 0 for permanent; and where [reason] is the reason. (@hakusaro)
  • Removed /ban addip and /ban addtemp. Now covered under /ban add. (@hakusaro)
  • Added /su, which temporarily elevates players with the tshock.su permission to super admin. In addition added, a new group, owner, that is suggested for new users to setup TShock with as opposed to superadmin. Finally, /su is implemented such that a 10 minute timeout will occur preventing people from just camping with it on. (@hakusaro)
  • Added /sudo, which runs a command as the superadmin group. If a user fails to execute a command but can sudo, they'll be told that they can override the permission check with sudo. Much better than just telling them to run /su and then re-run the command. (@hakusaro)
  • Fixed /savessc not bothering to save ssc data for people who bypass ssc. (@hakusaro)
  • Default permission sets for new databases are more modern. (@hakusaro)
  • Added the ability to ban by account name instead of just banning a character name assuming its an account name. (@hakusaro)
  • Fixed a bug in the CommandLineParser which caused some command lines to fail (@QuicM)
  • Renamed TShock.DB.User to TShock.DB.UserAccount, including all the related methods, classes and events. (@Ryozuki)
  • Update OTAPI to 2.0.0.31, which also updates Newtonsoft.Json to 10.0.3 (@Ryozuki)
  • Fixed DumpItems() from trying to dump older versions of certain items (negative item IDs). (@Zaicon)
  • Added the /dump-reference-data command, which when run, runs Utils.Dump() and outputs Terraria reference data to the server folder. (@hakusaro)
  • Added DateTime datatype support for both MySQL and SQLite. (@Ryozuki)
  • Fixed builds to not require a specific version of OTAPI and to not fail when in Release mode (@bartico6)
  • Update Assembly Company to Pryaxis (@Ryozuki)
  • Removed /restart command. (@hakusaro)
  • Removed Permissions.updateplugins permission. (@hakusaro)
  • Removed REST /v3/server/restart/ route and /server/restart/ route. (@hakusaro)
  • The "auth system" is now referred to as the initial setup system (what it actually is). This is better verbiage for basically all situations. Who really wants to turn off the "authentication system?" In addition, the system now makes it more clear what the point of it is, rather than that it grants permissions. (@hakusaro)
  • GetDataHandlers.SendTileSquare hook now sends a TSPlayer and a MemoryStream of raw data. (@hakusaro)
  • Added GetDataHandlers.HealOtherPlayer hook. (@hakusaro)
  • Added GetDataHandlers.PlaceObject hook. (@hakusaro)
  • GetDataHandlers.KillMe now sends a TSPlayer and a PlayerDeathReason. (@hakusaro)
  • Added GetDataHandlers.ProjectileKill hook. (@hakusaro)
  • Removed TShock.CheckProjectilePermission and replaced it with TSPlayer.HasProjectilePermission and TSPlayer.LacksProjectilePermission respectively. (@hakusaro)
  • Added TSPlayer object to GetDataHandlers.LiquidSetEventArgs. (@hakusaro)
  • Removed TShock.StartInvasion for public use (moved to Utils and marked internal). (@hakusaro)
  • Fixed invasions started by TShock not reporting size correctly and probably not working at all. (@hakusaro)
  • Removed GetDataHandlers.TileKill and replaced it with GetDataHandlers.PlaceChest as the packet originally designated as tile kill is now only used for chests. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.NPCHome. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.ChestItemChanged. (@hakusaro)
  • Fixed chest item changes not triggering any range checks, tile checks, or correct chest checks. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.PlayerBuff. (@hakusaro)
  • Added TSPlayer and PlayerDeathReason to GetDataHandlers.PlayerDamage. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.NPCStrike. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.PlayerAnimation. (@hakusaro)
  • Added GetDataHandlers.MassWireOperation hook and related arguments. (@hakusaro)
  • Added GetDataHandlers.PlaceTileEntity hook and related arguments. (@hakusaro)
  • Added TSPlayer to GetDataHandlers.GemLockToggle. (@hakusaro)
  • Added GetDataHandlers.PlaceItemFrame hook and related arguments. (@hakusaro)
  • Added TSPlayer.IsBouncerThrottled(). (@hakusaro)
  • Added TSPlayer.IsBeingDisabled() and removed TShock.CheckIgnores(TSPlayer). (@hakusaro)
  • Added TSPlayer.CheckIgnores() and removed TShock.CheckIgnores(TSPlayer). (@hakusaro)
  • Hooks inside TShock can now be registered with their Register method and can be prioritized according to the TShock HandlerList system. (@hakusaro)
  • Fix message requiring login not using the command specifier set in the config file. (@hakusaro)
  • Move TShock.CheckRangePermission() to TSPlayer.IsInRange which returns the opposite of what the previous method did (see updated docs). (@hakusaro)
  • Move TShock.CheckSpawn to Utils.IsInSpawn. (@hakusaro)
  • Replace TShock.CheckTilePermission with TSPlayer.HasBuildPermission, TSPlayer.HasPaintPermission, and TSPlayer.HasModifiedIceSuccessfully respectively. (@hakusaro)
  • Fix stack hack detection being inconsistent between two different check points. Moved TShock.HackedInventory to TSPlayer.HasHackedItemStacks. Added GetDataHandlers.GetDataHandledEventArgs which is where most hooks will inherit from in the future. (@hakusaro)
  • All GetDataHandlers hooks now inherit from GetDataHandledEventArgs which includes a TSPlayer and a MemoryStream of raw data. (@hakusaro)
  • Removed all obsolete methods in TShock marked obsolete prior to this version (all of them) (@hakusaro).
  • Removed broken noclip detection and attempted prevention. TShock wasn't doing a good job at stopping noclip. It's always worse to claim that you do something that you can't/don't do, so removing this is better than keeping broken detection in. (@hakusaro)
  • Replaced Utils.FindPlayer with TSPlayer.FindByNameOrID to more appropriately be object orientated. (@hakusaro)
  • Moved Utils.Kick() to TSPlayer since its first argument was a TSPlayer object. (@hakusaro)
  • Removed Utils.ForceKick(). (@hakusaro)
  • Removed Utils.GetPlayerIP(). (@hakusaro)
  • Moved Utils.Ban() to TSPlayer.Ban(). (@hakusaro)
  • Moved Utils.SendMultipleMatchError() to TSPlayer.SendMultipleMatchError. (@hakusaro)
  • Removed Utils.GetPlayers(). Iterate over the TSPlayers on the server and make your own list.
  • Removed Utils.HasBanExpired() and replaced with Bans.RemoveBanIfExpired(). (@hakusaro)
  • Removed Utils.SendFileToUser() and replaced with TSPlayer.SendFileTextAsMessage(). (@hakusaro)
  • Removed Utils.GetGroup() also have you seen Groups.GetGroupByName()? (@hakusaro)
  • Utils.MaxChests() is now Utils.HasWorldReachedMaxChests(). (@hakusaro)
  • Utils.GetIPv4Address() is now Utils.GetIPv4AddressFromHostname(). (@hakusaro)
  • Fixed the disappearing problem when placing tile entities. (@mistzzt)
  • Removed the stat tracking system. (@hakusaro)
  • Fixed erroneous kicks and bans when using KickOnMediumcoreDeath and BanOnMediumcoreDeath options. (@DankRank)
  • Removed TSPlayer.InitSpawn field. (@DankRank)
  • OnPlayerSpawn's player ID field is now PlayerId. (@DankRank)
  • Utils.TryParseTime can now take spaces (e.g., 3d 5h 2m 3s) (@QuiCM)
  • Enabled banning unregistered users (@QuiCM)
  • Added filtering and validation on packet 96 (Teleport player through portal) (@QuiCM)

TShock 4.3.25

  • Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

TShock 4.3.24

  • Updated OpenTerraria API to 1.3.5.3 (@DeathCradle)
  • Updated Terraria Server API to 1.3.5.3 (@WhiteXZ, @hakusaro)
  • Updated TShock core components to 1.3.5.3 (@hakusaro)
  • Terraria Server API version tick: 2.1
  • Added OnNpcKilled hook to Server API: 2.2 (@tylerjwatson)
  • Added CreateCombatTextExtended to PacketTypes. This packet allows for the same functionality that packet 82 (CreateCombatText) used to have. (@WhiteXZ)
  • Updated ServerBroadcast hook to provide a NetworkText object. (@tylerjwatson)
  • Fixed levers and things not updating properly. (@deathcradle)
  • Deprecated PacketTypes.ChatText. Chat is now handled using the NetTextModule and packet 82. (@WhiteXZ, @Hakusaro)
  • Removed the -lang command-line flag from TShock. It is now a vanilla feature. (@Hakusaro)

TShock 4.3.23

  • Added evil type option during world creation (@mistzzt)
  • Bans can be sorted. TShock's default sorting will retrieve bans sorted from newest to oldest based on the date the ban was added (@WhiteXZ)
  • Resolved issues with mob and item spawning. Thanks to @OnsenManju for your investigative work :) (@WhiteXZ)
  • Patched a crashing exploit (@Simon311)

TShock 4.3.22

  • Compatibility with Terraria 1.3.4.4
  • API: Version tick 2.0
  • API: Reduced RAM usage by ~80MB (Large server) (@deathcradle)
  • API: Added TSPlayer.KillPlayer() (@WhiteXZ)
  • API: Added TSPlayer.Logout() (@ProfessorXZ)
  • Fixed connections after max slot is reached (@DeathCradle)
  • Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
  • Added some code to make trapdoors work better (@DogooFalchion)
  • AllowCutTilesAndBreakables config option now correctly allows flowers/vines/herbs to be cut in regions without breaking walls (@WhiteXZ)
  • REST: /v3/players/read now includes a muted field (@WhiteXZ)
  • REST: Token creation is now more secure (Thanks to @Plazmaz for reporting the issue!)
  • REST: Deprecated the RestRequestEvent. If you use this event, please let us know.
  • REST: ALL endpoints now have a base route (eg you can use /server/motd instead of /v3/server/motd). These base routes will never change, but will provide an upgrade field describing any newer routes
  • REST: Added /v3/world/autosave and /v3/world/bloodmoon which use GET parameter style arguments. I.e., /v3/world/autosave?state=[true|false] & /v3/world/bloodmoon?state=[true|false]. The state argument is optional
  • Fixed fishing quests not saving/loading correctly when login before join, UUID login, and SSC were enabled together (@DogooFalchion)

TShock 4.3.21

  • Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
  • API: Version tick 1.26.
  • API: Deprecated PlayerDamage and PlayerKillMe packets (now uses PlayerHurtV2 and PlayerDeathV2).
  • API: Main.rand now uses UnifiedRandom instead of Random. This WILL break any existing plugin that uses Main.rand.
  • Fixed HealOtherPlayer packet exploit (@Simon311).
  • Added associated config option for HealOtherPlayer exploit prevention (@Simon311).
  • Added /accountinfo command to get account information for a given TShock account (@Simon311).
  • Removed TShock color parsing from MOTDs (@WhiteXZ).
  • Fixed butterfly statues spawning catchable butterflies (@DogooFalchion).
  • Implemented some missing balance changes lost in prior version patches (@DogooFalchion).
  • Added alias for server shutdown command: stop (@nicatronTg).
  • Removed the old REST model. This includes the following endpoints:
  • /status
  • /v2/players/read
  • /v2/server/rawcmd (@WhiteXZ).
  • Fixed /user group always giving an unhelpful error messaging telling you to check the console, even if we knew exactly why it failed (@nicatronTg).
  • Removed all obsolete methods in TShock marked obsolete prior to this version (all of them) (@nicatronTg).
  • Fixed issue where registration + login would fail because KnownIps had 0 items and .Last() doesn't work on collections with 0 items (@DogooFalchion, @nicatronTg, @Simon311).
  • Added /uploadssc [player] which allows someone to upload SSC data for [player] and store it on the server. Adds tshock.ssc.upload and tshock.ssc.upload.others permission nodes to match (@DogooFalchion).
  • Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
  • Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.

TShock 4.3.20

  • Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
  • Removed the auth-verify command since auth now serves its purpose when necessary (@Enerdy).
  • Security: /" exploit can no longer break chat mute filters (@Simon311).
  • Fixed an issue where sometimes players could connect briefly during server shutdown, leading to errors (@Simon311).
  • Fixed wyverns despawning & not behaving like normal (@WhiteXZ).
  • Fixed major security issue where InvokeClientConnect could be exploited to do terrible, terrible things (@Simon311, @nicatronTg, @popstarfreas, @ProfessorXZ, @WhiteXZ).

TShock 4.3.19

  • Compatibility with Terraria 1.3.3.3 (@Simon311)
  • API: Version tick 1.25
  • API: Resolved some issues with the ItemForceIntoChest hook (@WhiteXZ, @Patrikkk)
  • API: Resolved some shonky code that caused Vitamins and other Ankh Shield related items to drop at strange rates or not at all (@ProfessorXZ, @WhiteXZ, @nicatronTg)
  • Fixed magical ice blocks not working correctly (@ProfessorXZ)

TShock 4.3.18

  • Compatibility with Terraria 1.3.3.2
  • API: Version tick 1.24
  • API: Fixed chat line breaks when using chat tags and long strings of text (@ProfessorXZ)
  • API: Added ItemForceIntoChest hook (@WhiteXZ)
  • API: Included the player's registration date in REST's players/read endpoints (@ProfessorXZ)
  • The setdungeon command correctly uses tshock.world.setdungeon as its permission (@OnsenManju)
  • Fixed clients being able to "Catch" and remove NPCs (@ProfessorXZ)
  • Fixed clients being able to remove other players' portals (@ProfessorXZ)
  • Fixed possible client crashes caused by invalid item netIDs (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing Tile Entities (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing items in Item Frames (@ProfessorXZ)
  • Fixed a bug involving Item Frames which allowed players to duplicate items (@ProfessorXZ)
  • Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
  • Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
  • Players can no longer quick stack items into region protected chests (@ProfessorXZ)
  • Rope placement is no longer blocked by range checks (@ProfessorXZ)
  • The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
  • Fixed item duplications caused by range checks and invalid netIDs (@ProfessorXZ)
  • Fixed Expert mode coin duplication (@ProfessorXZ)
  • Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
  • Explosives are no longer blocked by range checks (@ProfessorXZ)
  • Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
  • Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
  • Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
  • Added a command to start and stop sandstorms (@WhiteXZ)

TShock 4.3.17

  • Compatibility with Terraria 1.3.2.1
  • Updated superadmin behaviour to conform to expected behaviour (@WhiteXZ, @Patrikk)
  • Fixed a crash involving teleporters and dressers (@WhiteXZ)
  • Fixed pressure plates (@Enerdy, @Patrikk)
  • Fixed a deadlock in wiring (@Wolfje)
  • Fixed a crash in wiring (@Patrikk)
  • Improved network syncing on client joins (@Patrikk)
  • The Presserator can now place actuators (@ProfessorXZ)
  • Resolved a region error when removing unlisted users from regions (@WhiteXZ)
  • Added a SetDungeon command to set the dungeon position (@webmilio)
  • The currently running world name is now part of the server application's title (@webmilio)
  • Gem locks can now be region protected (@mistzzt)
  • Players can now place sensors (@mistzzt)
  • Repackaged GeoIP with TShock so that GeoIP works (@Enerdy)
  • Added permissions to use sundials and start/stop parties (@Patrikk)
  • Added an announcement box hook (@mistzzt)
  • Added the ability to choose what type of world (crimson/corruption) you generate (@NoNiMad)

TShock 4.3.16

  • Terraria 1.3.1 wiring bugfixes
  • Terraria 1.3.1.1 compatibility

TShock 4.3.15

  • This release is actually 4.3.14, but was ticked extra due to a version issue on gen-dev prior to master push.
  • Update to 1.3.1

TShock 4.3.13

  • Fixed an issue preventing TShock from starting on certain mono versions (@Wolfje)
  • Fixed a deadlock in Wiring (@Wolfje)
  • Fixed character styles/gender not being saved properly on first login while SSC is on (@WhiteXZ)
  • Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called) (@Enerdy)
  • Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true (@WhiteXZ)
  • Added an optional slime parameter to the rain command, allowing slime rain to be started and stopped. New syntax is rain [slime] <start/stop> (@WhiteXZ)
  • Fixed performance issues due to concurrent dictionary access in TSPlayer (@CoderCow)
  • Added an ID property to Regions (@WhiteXZ)
  • Fixed an issue where region sizes were calculated incorrectly (@WhiteXZ)
  • Fixed a bug in RegionManager preventing regions adding correctly (@pink_panther)
  • Fixed another bug in RegionManager preventing regions adding correctly (@WhiteXZ)
  • Fixed a routing issue with the /v2/token/create REST endpoint
  • Removed the /token/create REST endpoint. /v2/token/create should be used instead.

TShock 4.3.12

  • Fixed issues with TSPlayer.SetTeam not working (@WhiteXZ)
  • Fixed /butcher not killing bosses in expert difficulty (@WhiteXZ)
  • API: Deprecated PacketBufferer (now obviated by SendQ) (@WhiteXZ)
  • API: Building on Windows no longer breaks traps (@Wolfje)
  • Fixed bombs, dynamite, and sticky bombs (@Wolfje)
  • Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje)
  • Rewrote some stat tracker code to send actually relevant data to the stats server (@Cleant / George from Multiplay UK)
  • Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@Cleant / George from Multiplay UK)
  • Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@Cleant / George from Multiplay UK)

TShock 4.3.11

  • This release is actually 4.3.10, but was ticked extra due to a version issue on gen-dev prior to master push.

TShock 4.3.10

This version features a drop-in tile replacement system by @Wolfje that reduces RAM requirements by up to 70% on all worlds and CPU requirements up to 10% in the running process.

  • Large worlds: from 700MB-1GB -> ~325MB
  • Medium worlds: from 500MB -> ~200MB
  • Small worlds: from 400MB -> ~125MB

Other notable changes include:

  • API: Drop-in tile storage replacement system (@Wolfje)
  • API: Fixed some possible packet leaks in sendq (@Wolfje)
  • API: APIVersion 1.22
  • API: Added crash protection around malicious and/or invalid packets (@Wolfje)
  • API: Fixed worlds not loading sometimes (@tysonstrange)
  • API: Fixed living leaf walls not working as housing
  • Fixed an issue preventing some players from joining when the world is saving (@Wolfje)
  • Fixed an issue adding a ban on a player who has previously been banned (@Wolfje)
  • Fixed /invade martian (@Wolfje)
  • Fixed target dummies not working properly (@WhiteXZ)
  • Added a config option (DisableSecondUpdateLogs) to prevent log spam from OnSecondUpdate() (@WhiteXZ)
  • Added RESTful API login rate limiting (@George)
  • Added config options (MaximumRequestsPerInterval, RequestBucketDecreaseIntervalMinutes, LimitOnlyFailedLoginRequests) for rate limiting (@George)
  • DEPRECATION: Deprecated Disable(string, bool) and added Disable(string, DisableFlags). Please update your plugins accordingly (@WhiteXZ)
  • Fixed Halloween and Christmas events not working properly (@TomyLobo)
  • Fixed the demon heart's extra accessory slot not working correctly in SSC (@WhiteXZ)
  • Fixed gender-changing potions not working correctly in SSC (@hastinbe)
  • Fixed IP bans not working correctly (@hastinbe)
  • Fixed /reload not using the correct permission (@WhiteXZ)
  • Fixed TSPlayer.ActiveChest not being tracked correctly resulting in item dupes while disabled (@WhiteXZ)
  • /reload now reloads tile and projectile bans

TShock 4.3.8

  • API: Update to Terraria 1.3.0.8 (@Patrikkk)
  • API: Added a crash reporter which collects memory dumps on Windows (@Wolfje)
  • API: New commandline param: -crashdir - Writes crash reports to the specified directory (@Wolfje)
  • API: Sendq now doesn't disconnect people when it cant send a packet (@Wolfje)
  • API: Fixed more crashes on disconnect in sendq (@Wolfje)
  • API: Now ignores unknown server packets (@Wolfje)
  • API: Potentially removed arithmetic overflows in server (@Wolfje)

Using the Crash Reporter

TShock now has a crash reporter built in which writes crash logs to the crashes directory in the event of a catastrophic failure. To change where TShock writes its crash logs, specify the -crashdir parameter on the command line.

  1. In the event of a crash, look for a file called crash_xxxx.zip in the crashes directory
  2. Upload the file somewhere, beware the crash file may be quite large (>100MB), anywhere like google drive, dropbox or mega will be fine
  3. Post a link to the crash with reproduction steps in the TShock support forum

Alternatively, if you do not want to report the crash, just delete the file.

TShock 4.3.7

  • Auth system kicks players if system is disabled. (@nicatronTg)
  • Fixed /login permitting multiple logins without a logout in between. (@nicatronTg)
  • Allow[Hallow/Corruption/Crimson]Creep in config now work. (@WhiteXZ)
  • API: Treasure bags are now named properly. (@WhiteXZ)
  • API: Clients no longer close on disconnect. (@Wolfje)
  • API: Add server broadcast hook. (@Patrikk)
  • API: Fixed pressure plate hook triggering multiple times. (@Patrikk)
  • API: Fixed issues with SendQ writes failing. (@Wolfje)
  • API: Version tick to 1.21

TShock 4.3.6

  • API: NPCs shoot the right way (@WhiteXZ)
  • API: The server config file works correctly with priority and port (@Patrikkk)
  • API: Removed support for favorites and removed JSON dependencies. (@Enerdy)
  • API: Removed support for clouds. (@Enerdy)
  • API: Fixed a whole lot of bugs with wiring, and in general re-wrote some core bits that were bugged. (@WhiteXZ)
  • API: Fixed projectile AI bugs. (@AndrioCelos)
  • API: Fixed world saving problems. (WhiteXZ)
  • API: Fixed server not accepting more connections once max slots was filled. (@WhiteXZ)
  • API: Removed startup parameters and moved them to TShock. (@Cleant)
  • API: Item.SetDefaults() no longer kills some tools. (@Enerdy)
  • API: Restored chat bubbles. (@WhiteXZ)
  • API: Updated to 1.3.0.6. (@Enerdy & @Patrikkk)
  • API: Lots and I mean lots of network improvements in the SendQ department. (@tylerjwatson)
  • API: Added NpcLootDrop and DropBossBag hooks. (@Patrikkk)
  • API: Fixed hook: NpcTriggerPressurePlate (@Patrikkk)
  • API: Fixed hook: ProjectileTriggerPressurePlate (@Patrikkk)
  • API: Fixed hook: ItemSetDefaultsString (@Patrikkk)
  • API: Fixed hook: ItemSetDefaultsInt (@Patrikkk)
  • API: Fixed hook: ItemNetDefaults (@Patrikkk)
  • API: Fixed hook: GameStatueSpawn (@Patrikkk)
  • API: Fixed hook: NpcNetDefaults (@Patrikkk)
  • API: Fixed hook: NpcNetSetDefaultsString (@Patrikkk)
  • API: Fixed hook: NpcNetSetDefaultsInt (@Patrikkk)
  • API: Fixed hook: NpcSpawn (@Patrikkk)
  • API: Fixed hook: NpcTransformation (@Patrikkk)
  • API: Fixed hook: NpcStrike (@Patrikkk)
  • API: Updated AssemblyInfo to 1.3.0.6. (@nicatronTg)
  • API: Moved to .NET Framework 4.5. (@tylerjwatson)
  • API: Dedicated server input thread doesn't run if input is redirected/piped. (@tylerjwatson)
  • API: Wiring.cs methods are now public. (@Stealownz)
  • API: Added PlayerTriggerPressurePlate hook. (@Patrikkk)
  • API: API Version Tick to 1.20.
  • The config option disabling the DCU has been deprecated and will be removed in a future release. (@nicatronTg)
  • Fixed bubble tile triggering noclip checks. (@Enerdy)
  • Updated projectile handling in GetDataHandlers. (@WhiteXZ)
  • Fixed issue #992. (@WhiteXZ)
  • Teleport handler now handles wormholes. (@WhiteXZ)
  • Fixed tall gates and trap doors (issue #998). (@WhiteXZ)
  • Added monoliths to orientable tiles (issue #999). (@WhiteXZ)
  • Fixed vortex stealth armor (issue #964). (@WhiteXZ)
  • Added moon lord to spawn boss. (@WhiteXZ)
  • Fixed serverpassword syntax error error message. (@JordyMoos)
  • Fixed issue #1019. (@WhiteXZ)
  • Fix: Region protection prevents placement of objects. (@Patrikkk)
  • Moved all startup parameters to TShock. (@Cleant)
  • Fix: Target dummies are no longer butchered. (@Denway)
  • Added projectile 465 to the ignore list, which fixes some other issues. (@Enerdy)
  • Fix: Logging out is now safe with SSC (/logout) (issue #1037). (@WhiteXZ)
  • API/TShock: Removed -world parameter from TShock, put it back in the API. (@tylerjwatson)

TShock 4.3.5

  • Fix HandleSpawnBoss, and as a result the spawnboss command and boss spawning items. (@Ijwu)
  • Rewrite SendQ for more network stack improvements (@tylerjwatson)
  • Update to Terraria 1.3.0.5 (@Patrikkk)

TShock 4.3.4

  • Fix invasion progress messages (@WhiteXZ)
  • Completely rewrite SendQ to have less deadlocks (@tylerjwatson)

TShock 4.3.3

  • Fix dihydrogen monoxide (@tylerjwatson)
  • Whitelist another boss projectile (@Patrikkk, @WhiteXZ)

TShock 4.3.2

  • Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
  • Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
  • Fixed /who -i and /userinfo (@Enerdy)
  • API: OnRegionEntered hook now returns the region entered (@Patrikkk)
  • Support for Terraria 1.3.0.4 (@nicatronTg)
  • Fixed dressers being unbreakable. (@nicatronTg)
  • Fixed wall placement mechanics (@nicatronTg, @Ijwu, @WhiteXZ)
  • Fixed Moon Lord projectiles disabling players (@k0rd, @nicatronTg)
  • Fixed several potential crashes in server (@Patrikkk)
  • Fixed -autocreate command line argument (@WhiteXZ, @nicatronTg)
  • Added more world data to world load menu (@WhiteXZ)
  • Moved server password to TShock config (@Enerdy)
  • Fixed world delete in server (@benjiro)
  • Fixed disappearing NPCs (@WhiteXZ)
  • Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
  • API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
  • Updated default max damage & projectile damage to 1,175 (based on 625 people)
  • Fixed support for SSC (@WhiteXZ)

TShock 4.3.1

  • Fixed a bug where /user group failing would output no error. (@nicatronTg)
  • Fixed a bug where /user group would fail. @(Enerdy)
  • Added the ability to disable backup autosave messages. (@nicatronTg)
  • Fixed /buff malfunctioning when entering an invalid buff name. (@Enerdy)
  • Fixed projectiles 435-438 (martian invasion) freezing everyone under certain conditions. (@Enerdy)
  • DisableTombstones now works properly with the new golden gravestones. (@Enerdy)
  • REST module now properly catches exceptions during Start(). (@Patrikkk)
  • Added /expert command to toggle expert mode. (@WhiteXZ)
  • Fixed pirate invasions. (@patrik)
  • Fixed worldinfo packet. (@WhiteXZ)
  • Fixed server passwords. (@Enerdy)

TShock 4.3.0.0

  • API: Modifed NetItem so that it's actually useful. (@MarioE)
  • Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
  • Added a minimum password length to prevent blank passwords. (@nicatronTg)
  • Modified item ban checks to provide which item is disabling a player in the logs. (@Enerdy)
  • API: Modified TSPlayer to store a user, and deprecated calls to TSPlayer.User.ID. (@WhiteXZ)
  • Modified chat color specs in config file to be int arrays rather than floats. (@nicatronTg)
  • Modified verbiage for /auth and /auth-verify to make it clearer how they operate. (@nicatronTg)
  • API: Added fuzzy name searching for users. (@WhiteXZ)
  • API: Fixed OnPlayerLogout not being fired when a player disconnects. (@nicatronTg)
  • API: Deprecated ValidString and SanitizeString methods in Utils. (@nicatronTg)
  • Added BCrypt password hashing and related systems for it. BCrypt replaces the old system using non-password hashing algorithms for storing passwords. It breaks implementations of the login code that were manually recreated, but is otherwise seamless in transition. (@nicatronTg)
  • API: Added User.VerifyPassword(string password) which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg)
  • API: Deprecated Utils.HashPassword and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg)
  • Fixed UseServerName config option so that it correctly sends the config server name any time that Main.WorldName is used. (@Olink)
  • Fixed a bug where people could ban themselves. (@nicatronTg)
  • Fixed a bug where banning a player who never logged in caused problems. (@nicatronTg)
  • Terraria 1.3.0.3 support.