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Could you please advise if adding fog support is a minor task that can be achieved by modifying the shaders used for splats, or if it would require more extensive changes? Any guidance or direction on how to approach this would be greatly appreciated.
Thanks
The text was updated successfully, but these errors were encountered:
First, I want to commend you on the great work with the library—it’s truly impressive! I noticed that the current implementation does not include fog effects. For reference, the Luma WebGL library has a useful example of fog integration here: https://cdn-luma.com/public/lumalabs.ai/luma-web-library/0.2/fefe154/index.html#three-fog .
Could you please advise if adding fog support is a minor task that can be achieved by modifying the shaders used for splats, or if it would require more extensive changes? Any guidance or direction on how to approach this would be greatly appreciated.
Thanks
The text was updated successfully, but these errors were encountered: