diff --git a/synfig-studio/src/gui/workarearenderer/renderer_canvas.cpp b/synfig-studio/src/gui/workarearenderer/renderer_canvas.cpp index e8c47fa75ac..8bec182e1e4 100644 --- a/synfig-studio/src/gui/workarearenderer/renderer_canvas.cpp +++ b/synfig-studio/src/gui/workarearenderer/renderer_canvas.cpp @@ -44,6 +44,7 @@ #include #include +#include #include #include #include @@ -361,7 +362,10 @@ Renderer_Canvas::build_onion_frames() float fps = rend_desc.get_frame_rate(); current_frame = FrameId(base_time, w, h); - current_thumb = FrameId(base_time, thumb_w, thumb_h); + if (App::animation_thumbnail_preview) + current_thumb = FrameId(base_time, thumb_w, thumb_h); + else + current_thumb = FrameId(); frame_duration = Time(approximate_greater_lp(fps, 0.f) ? 1.0/(double)fps : 0.0); // Set onion_frames @@ -609,8 +613,9 @@ Renderer_Canvas::enqueue_render() // generate rendering task for thumbnail // do it first to be sure that thumbnails will always fully covered by the single tile - if (enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb)) - ++enqueued; + if (App::animation_thumbnail_preview) + if (enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb)) + ++enqueued; // generate rendering tasks for visible areas for(FrameList::const_iterator i = onion_frames.begin(); i != onion_frames.end(); ++i) @@ -670,15 +675,17 @@ Renderer_Canvas::enqueue_render() if(future_exists && (!past_exists || future_priority)) { // queue future - if(enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb.with_time(future_time))) - ++enqueued; + if (App::animation_thumbnail_preview) + if (enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb.with_time(future_time))) + ++enqueued; if(enqueue_render_frame(renderer, canvas, window_rect, current_frame.with_time(future_time))) ++enqueued; ++future; } else { // queue past - if(enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb.with_time(past_time))) - ++enqueued; + if (App::animation_thumbnail_preview) + if (enqueue_render_frame(renderer, canvas, current_thumb.rect(), current_thumb.with_time(past_time))) + ++enqueued; if(enqueue_render_frame(renderer, canvas, window_rect, current_frame.with_time(past_time))) ++enqueued; ++past; @@ -791,14 +798,16 @@ Renderer_Canvas::get_render_status(StatusMap &out_map) out_map.clear(); for(TileMap::const_iterator i = tiles.begin(); i != tiles.end(); ++i) if ( !i->second.empty() - && ( (i->first.width == current_thumb.width && i->first.height == current_thumb.height) + && ( (App::animation_thumbnail_preview && (i->first.width == current_thumb.width && i->first.height == current_thumb.height)) || (i->first.width == current_frame.width && i->first.height == current_frame.height) )) out_map[i->first.time] = FS_None; for(StatusMap::iterator i = out_map.begin(); i != out_map.end(); ) { - i->second = merge_status( - calc_frame_status(current_frame.with_time(i->first), window_rect), - calc_frame_status(current_thumb.with_time(i->first), current_thumb.rect()) ); + i->second = calc_frame_status(current_frame.with_time(i->first), window_rect); + if (App::animation_thumbnail_preview) { + FrameStatus thumb_status = calc_frame_status(current_thumb.with_time(i->first), current_thumb.rect()); + i->second = merge_status(i->second, thumb_status); + } if (i->second == FS_None) out_map.erase(i++); else ++i; } }