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Compile plugin on Android #14
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The Android branch I was working on it like 7months ago, and I had it running back then. I forgot to document it back then, but in the git repo, I have the pre-built .so libraries included. Could you try to use the already existing ones and build them for android and test? |
Hi Again! I've tried to compile in the "android" branch with ndk r17c. I have assumed the following:
The first doubt, is I don't know even if that assumptions are right or not. In summary... I have a lot of doubts! haha. So this is why I would appreciated so much a little help, like the right steps to follow to compile the library in android. Thanks again!! Regards. (and sorry for my cheap english! haha) |
Hi there! @i02bahip were you able to build on Android? I ran into the same problem here and could very gratefully use some help, especially for building arm64 and opengles3!! Thank you so much!! |
Hi!
First, thanks for this amazing plugin!. Once I have managed to compile the plugin for windows, now I want to compile it for android, but I can't see clear instructions to do that. I can see in Android folder a build.bat and cleanup.bat. The first generate the .so file and the second move it to the "correct" folder. I'm able to do that, but I think I need to do something more that I don't know, b'cos when I build and run on my phone the first test scene, the videotest texture doesn't appear in the cube, only a solid color. So, any update in "how to compile on Android" steps would be appreciated for the unexperienced people in unity.. like me :)
Thanks!
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