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In Spring, Year 1, the answer is nearly always the following:
In my past playthroughs, I was selling everything. It's a tricky balance, though; I realized only much later that I wish I hadn't sold all my Artifacts. Artifacts can be a real pain to find as they're completely dependent on RNG. You won't be Fishing much anymore, so Fishing Artifacts in particular should be saved. That said, you still need 42,500g for the Vault Bundles. What I've come to realize is that daily Luck and rainy days play a huge, huge role in this run. In my current playthrough, I started the year with "very happy," "very happy," "good humor," "very happy," and "very happy"--insanely good RNG. As a result I have more than 20 gold-quality Catfish at day's end of Spring 8. On other runs I barely have any fish to sell by that point. This run is high-variance, in other words. You're going to have runs where you get terrible daily Luck and pay the price for that. On average, though, it will all even out, but it can be frustrating. |
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I have been doing a lot of thinking about this. There are a few problems with Skull Cavern in Spring:
I'm now thinking that running Skull Cavern early in Spring isn't actually always the best thing. If Luck is bad, it is nearly always better to do anything else, including merely fishing by the river. For example, my first Skull Cavern trip resulted in only 25 Iridium Ore. That's just 5000g without the Blacksmith profession. I can make that much easily by fishing whether raining or not. The only benefit to going to Skull Cavern under these conditions is the Mining experience, which honestly is easier to get just running The Mines floor 81 over and over. My new theory is that one should only run Skull Cavern early in Spring under the following conditions:
I'm experimenting with running The Mines for Mining experience until I hit level 10 and I have enough Ore, Coal, and Quartz to be able to craft all the Quality Sprinklers I'm supposed to by the target day. After that, the benefits of farming The Mines drop way off and it's better to take your chances in Skull Cavern since the rewards for doing so are unique to Skull Cavern--Iridium Ore, Lucky Ring drops, etc. Does this make sense? |
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So in mid Spring, how do you make money for tool upgrades? Is it just through gems and random crops? I'm shipping on Spring 20 and barely have enough to hit 5k. When I need 10k in two days I suspect I'll have to sell a prismatic shard or diamond or other things we're supposed to keep.
@nathan-alden-sr
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