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Implement anti-abuse measures #96

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neatnikbot opened this issue Oct 11, 2020 · 1 comment
Open

Implement anti-abuse measures #96

neatnikbot opened this issue Oct 11, 2020 · 1 comment
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enhancement New feature or request

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@neatnikbot
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fix bug abuse bug

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This issue was submitted by k1l0b1t (https://compendium.terminal.land/person/k1l0b1t)

@newbold newbold added the enhancement New feature or request label Oct 11, 2020
@newbold newbold changed the title New in-game report from k1l0b1t Implement anti-abuse measures Oct 11, 2020
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newbold commented Oct 11, 2020

This effort is equal parts technical and philosophical. Underlying design decisions need to be made that all basically attempt to answer the question: what is abuse? 😄

I'm thinking that some universal decisions should be made about actions and their allowed frequencies, especially actions that change the game state or cause things to appear on other players' screens (including notifications).

It's tricky, because there could be some scenarios in the game where rapid-fire activity could be necessary. Imagine how frustrating it would be to be rate-limited or throttled when attacking an epic monster, or slowed down during some good-natured chatting with friends.

I think a trust system of sorts might be needed -- where people start off with a cautious level of trust (that come with tighter restrictions on activity), and as more trust is gained those restrictions are relaxed. Or something like that.

Lots to think about here! The goal of course is to maintain a hassle-free play experience, but I don't want the hassles that I introduce as a result of that to outweigh the hassles created by bad actors.

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