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main.go
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main.go
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package main
import (
"encoding/json"
"fmt"
"github.com/fatih/color"
"io"
"log"
"math/rand"
"net/http"
)
type Room struct {
RoomId string
Server string
AppTag string
AppId string
NumAudience int
AudienceEnabled bool
JoinAs string
RequiresPassword bool
}
// makes api calls to endpoint using every code in roomCodes[]
func findRooms(roomCodes []string) {
// base endpoint
url := "https://blobcast.jackboxgames.com/room/"
// infinite loop
for {
// getting random room code
randomIndex := rand.Intn(len(roomCodes))
code := roomCodes[randomIndex]
fullUrl := url + code
resp, err := http.Get(fullUrl)
if err != nil {
log.Fatalln(err)
}
// if 403, continue
if resp.Status == "403 Forbidden" {
fmt.Println("'403 Forbidden'. Your IP is likely blocked.")
continue
}
// if 404, continue
if resp.Status == "404 Not Found" {
continue
}
// if 500, continue
if resp.Status == "500 Internal Server Error" {
continue
}
// get json response body
body, err := io.ReadAll(resp.Body)
if err != nil {
log.Fatalln(err)
}
// if body is empty, continue
if len(body) == 0 {
fmt.Println("Empty response body. Your IP might be throttled/blacklisted")
continue
}
// deserialize json into struct
var room Room
err = json.Unmarshal([]byte(body), &room)
if err != nil {
fmt.Println(fullUrl)
fmt.Println(resp.Status)
fmt.Println(body)
log.Fatalln(err)
}
// you can't participate in these games
if room.JoinAs == "audience" {
continue
}
// no point in trying to join a password-protected game
if room.RequiresPassword {
continue
}
// sometimes the Room ID is empty, ignore and continue
if room.RoomId == "" {
continue
}
fmt.Printf("Room Code: %s, Game: %s\n", color.GreenString(room.RoomId), color.GreenString(room.AppTag))
}
}
func main() {
fmt.Println("Finding open rooms...")
// concurrency to speed up the process of finding rooms
go findRooms(RoomCodes)
go findRooms(RoomCodes)
go findRooms(RoomCodes)
go findRooms(RoomCodes)
go findRooms(RoomCodes)
go findRooms(RoomCodes)
findRooms(RoomCodes)
}