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webhook works locally but not on dedicated server? [BUG] #298
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There should be no requirement besides it being able to send a web request to discord. It's possible it is having trouble doing that? Do you have access to the logs, are you seeing any warning/errors there? |
all the logs I have access to attached plus my json dump :-) |
Can you set the "Toggles.DebugMessages" option to |
I wasn't able to determine anything, but just did update the logging regarding webhooks. Can you see if the version here gives us improved results? If it doesn't, we should be able to get better info from the Artifact here: https://github.com/nwesterhausen/valheim-discordconnector/actions/runs/11600610353 |
welp, I tried but no dice still. Is there a file it reads off that it needs permissions to? anything along those lines? I mean, it's apparently not firewall but it must be some kind of server config issue, right? Anyway, here are the new logs: |
So weird. it's like it doesn't even try to do anything |
There's only one file it's trying to read/write and that would be the records.db in the same folder as its config. I don't even see it attempting to make the requests to discord to send the message which is the strange part. We should see it trying and failing in the VDC log. One thing that's not normal is immediately after it loads up, it is closing the litedb connection which it should only do during its shutdown procedure. |
So - we just migrated our mp world to a new dedicated server and now the webhook is failing to send messages? I've double-checked the configuration, even stripped back to default and it's loading the config but then not sending the messages.
I've tested locally and it still works there, so this is less a bug and more of a further info required as I can't find this anywhere (not in your notes or discords).
What port does the mod need to be open? I assumed 443 but wasn't sure.
Happy to do any further testing as required or send configs.
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