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Makefile
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Makefile
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name = "oh-my-git"
all: linux macos windows
linux:
mkdir -p build/$(name)-linux
godot --export "Linux" "build/$(name)-linux/$(name)"
cd build/$(name)-linux && zip -r ../$(name)-linux.zip *
macos:
mkdir -p build
godot --export "Mac OS" "build/$(name)-macos.zip"
windows: dependencies/windows/git/
mkdir -p build/$(name)-windows
# We're using the debug template here so that the bash.exe doesn't spawn a cmd.exe each time...
godot --export-debug "Windows" "build/$(name)-windows/$(name).exe"
cp -r --parents dependencies/windows/git/ build/$(name)-windows/
cd build/$(name)-windows && zip -r ../$(name)-windows.zip *
clean-unzipped:
cd build && ls | grep -v '\.zip$$' | xargs rm -r
clean:
rm -rf build dependencies cache
# Dependencies:
cache/portablegit.7z.exe:
mkdir -p cache
wget https://github.com/git-for-windows/git/releases/download/v2.28.0.windows.1/PortableGit-2.28.0-64-bit.7z.exe -O cache/portablegit.7z.exe
dependencies/windows/git/: cache/portablegit.7z.exe
7zr x cache/portablegit.7z.exe -odependencies/windows/git/ -y