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OrbitMines as Game Project (2025/2026?) #15
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This is probably sufficiently high-level and interesting to put here as well (from https://discord.com/channels/1055502602365845534/1194769877542649938/1203098347364163724) Arguably, the goal of OrbitMines, is to bridge the gap between Languages, Interfaces and Video Games. Perhaps you might find this a bit odd at first: You should start by abandoning the notion anyone has about IDEs, games, programming ... and operating systems. For they are merely an incredibly useful, but restrictive case. And if these ideas can be executed properly, they will all blend together. Though that might sound interesting, how do you actually make that happen? A question which has been digging at me for a long time. This starts with a few complicated but simple ideas:
These are some high-level questions, I'll return to these in more detail at some point. |
Discord equivalent: https://discord.com/channels/1055502602365845534/1194769877542649938
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