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deformable_properties.xml
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deformable_properties.xml
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Karen's proposal
<collision>
<surface>
<soft_contact>
<geometry>
<mesh>
<path>C:/meshes/foot.obj</path>
</mesh>
</geometry>
<bone_attachment>100</bone_attachment>
<stiffness>100</stiffness>
<damping>10</damping>
<flesh_mass_percentage>5</flesh_mass_percentage>
</soft_contact>
</surface>
</collision>
- Per discussion, move <geometry> up to under <collision>
<collision>
<!-- Steve: we could also support simple shape types if we generate meshes automatically -->
<geometry>
<mesh>
<path>C:/meshes/foot.obj</path>
</mesh>
</geometry>
<surface>
<!-- soft contact pamameters based on paper
http://www.cc.gatech.edu/graphics/projects/Sumit/homepage/papers/sigasia11/jain_softcontacts_siga11.pdf
-->
<soft_contact>
<!-- kv in paper -->
<bone_attachment>100</bone_attachment>
<!-- ke in paper (can we make this parameter invariant to number of neighboring nodes? -->
<stiffness>100</stiffness>
<!-- damping of point velocity in body frame. -->
<damping>10</damping>
<!-- percent of mass to be distributed among deformable nodes -->
<flesh_mass_percentage>5</flesh_mass_percentage>
</soft_contact>
</surface>
</collision>