diff --git a/src/data/move.ts b/src/data/move.ts index 71734108b3c..0de9d9b53a2 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8516,7 +8516,8 @@ export function initMoves() { new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3) .attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND) .ignoresSubstitute() - .target(MoveTarget.NEAR_ALLY), + .target(MoveTarget.NEAR_ALLY) + .condition(failIfSingleBattle), new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3) .unimplemented(), new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3) @@ -9208,6 +9209,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES) .attr(RemoveHeldItemAttr, true), new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5) + .condition(failIfSingleBattle) .unimplemented(), new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5) .attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))), @@ -9495,6 +9497,7 @@ export function initMoves() { new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6) .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1) .ignoresSubstitute() + .condition(failIfSingleBattle) .target(MoveTarget.NEAR_ALLY), new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6) .attr(StatStageChangeAttr, [ Stat.SPATK ], -2), @@ -9723,7 +9726,8 @@ export function initMoves() { new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7) .makesContact(false), new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7) - .attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false), + .attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false) + .condition(failIfSingleBattle), new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7) .attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatStageChangeAttr, [ Stat.SPD ], -1), @@ -10180,7 +10184,8 @@ export function initMoves() { .unimplemented(), new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1) - .target(MoveTarget.NEAR_ALLY), + .target(MoveTarget.NEAR_ALLY) + .condition(failIfSingleBattle), new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8) .attr(ForceSwitchOutAttr, true), new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 1465717b69c..5d912f7d6e6 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -442,7 +442,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }; if (this.shiny) { const populateVariantColors = (isBackSprite: boolean = false): Promise => { - return new Promise(resolve => { + return new Promise(async resolve => { const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, ""); let config = variantData; const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride)); @@ -451,7 +451,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (variantSet && variantSet[this.variant] === 1) { const cacheKey = this.getBattleSpriteKey(isBackSprite); if (!variantColorCache.hasOwnProperty(cacheKey)) { - this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath); + await this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath); } } resolve(); @@ -483,10 +483,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param battleSpritePath the filename of the sprite * @param optionalParams any additional params to log */ - fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) { + async fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) { console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams); if (useExpSprite) { - this.populateVariantColorCache(cacheKey, false, battleSpritePath); + await this.populateVariantColorCache(cacheKey, false, battleSpritePath); } } @@ -497,18 +497,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param useExpSprite should the experimental sprite be used * @param battleSpritePath the filename of the sprite */ - populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) { + async populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) { const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`; - this.scene.cachedFetch(spritePath).then(res => { + return this.scene.cachedFetch(spritePath).then(res => { // Prevent the JSON from processing if it failed to load if (!res.ok) { return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText); } return res.json(); }).catch(error => { - this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error); + return this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error); }).then(c => { - variantColorCache[cacheKey] = c; + if (!isNullOrUndefined(c)) { + variantColorCache[cacheKey] = c; + } }); } diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index 6bdef281d70..7cfa3b12476 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -120,13 +120,10 @@ export class MovePhase extends BattlePhase { console.log(Moves[this.move.moveId]); // Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite). - if (!this.canMove(true)) { - if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { - this.fail(); - this.showMoveText(); - this.showFailedText(); - } - + if (!this.canMove(true) && (this.pokemon.isActive(true) || this.move.ppUsed >= this.move.getMovePp())) { + this.fail(); + this.showMoveText(); + this.showFailedText(); return this.end(); } @@ -378,16 +375,12 @@ export class MovePhase extends BattlePhase { } else { this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual }); - let failedText: string | undefined; const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false)); - if (failureMessage) { - failedText = failureMessage; + this.showMoveText(); + this.showFailedText(failureMessage); } - this.showMoveText(); - this.showFailedText(failedText); - // Remove the user from its semi-invulnerable state (if applicable) this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); } diff --git a/src/test/abilities/zen_mode.test.ts b/src/test/abilities/zen_mode.test.ts index 4ba5e3d5929..e0cc457c4d5 100644 --- a/src/test/abilities/zen_mode.test.ts +++ b/src/test/abilities/zen_mode.test.ts @@ -1,14 +1,8 @@ -import { BattlerIndex } from "#app/battle"; import { Status } from "#app/data/status-effect"; -import { DamagePhase } from "#app/phases/damage-phase"; -import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; -import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; -import { SwitchType } from "#enums/switch-type"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -34,78 +28,60 @@ describe("Abilities - ZEN MODE", () => { game = new GameManager(phaserGame); game.override .battleType("single") - .enemySpecies(Species.RATTATA) - .enemyAbility(Abilities.HYDRATION) + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyLevel(5) .ability(Abilities.ZEN_MODE) - .startingLevel(100) .moveset(Moves.SPLASH) - .enemyMoveset(Moves.TACKLE); + .enemyMoveset(Moves.SEISMIC_TOSS); }); it("shouldn't change form when taking damage if not dropping below 50% HP", async () => { await game.classicMode.startBattle([ Species.DARMANITAN ]); - const player = game.scene.getPlayerPokemon()!; - player.stats[Stat.HP] = 100; - player.hp = 100; - expect(player.formIndex).toBe(baseForm); + const darmanitan = game.scene.getPlayerPokemon()!; + expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("BerryPhase"); + await game.toNextTurn(); - expect(player.hp).toBeLessThan(100); - expect(player.formIndex).toBe(baseForm); + expect(darmanitan.getHpRatio()).toBeLessThan(1); + expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5); + expect(darmanitan.formIndex).toBe(baseForm); }); it("should change form when falling below 50% HP", async () => { await game.classicMode.startBattle([ Species.DARMANITAN ]); - const player = game.scene.getPlayerPokemon()!; - player.stats[Stat.HP] = 1000; - player.hp = 100; - expect(player.formIndex).toBe(baseForm); + const darmanitan = game.scene.getPlayerPokemon()!; + darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1; + expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); + await game.toNextTurn(); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("QuietFormChangePhase"); - await game.phaseInterceptor.to("TurnInitPhase", false); - - expect(player.hp).not.toBe(100); - expect(player.formIndex).toBe(zenForm); + expect(darmanitan.getHpRatio()).toBeLessThan(0.5); + expect(darmanitan.formIndex).toBe(zenForm); }); it("should stay zen mode when fainted", async () => { await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]); - const player = game.scene.getPlayerPokemon()!; - player.stats[Stat.HP] = 1000; - player.hp = 100; - expect(player.formIndex).toBe(baseForm); + const darmanitan = game.scene.getPlayerPokemon()!; + darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1; + expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); + await game.toNextTurn(); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to(DamagePhase, false); - const damagePhase = game.scene.getCurrentPhase() as DamagePhase; - damagePhase.updateAmount(80); - await game.phaseInterceptor.to("QuietFormChangePhase"); - - expect(player.hp).not.toBe(100); - expect(player.formIndex).toBe(zenForm); - - await game.killPokemon(player); - expect(player.isFainted()).toBe(true); + expect(darmanitan.getHpRatio()).toBeLessThan(0.5); + expect(darmanitan.formIndex).toBe(zenForm); - await game.phaseInterceptor.to("TurnStartPhase"); - game.onNextPrompt("SwitchPhase", Mode.PARTY, () => { - game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false)); - game.scene.ui.setMode(Mode.MESSAGE); - }); - game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => { - game.endPhase(); - }); - await game.phaseInterceptor.to("PostSummonPhase"); + game.move.select(Moves.SPLASH); + await game.killPokemon(darmanitan); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + expect(darmanitan.isFainted()).toBe(true); expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm); }); @@ -117,7 +93,8 @@ describe("Abilities - ZEN MODE", () => { await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]); - const darmanitan = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.DARMANITAN)!; + const darmanitan = game.scene.getPlayerParty()[1]; + darmanitan.hp = 1; expect(darmanitan.formIndex).toBe(zenForm); darmanitan.hp = 0; @@ -126,9 +103,7 @@ describe("Abilities - ZEN MODE", () => { game.move.select(Moves.SPLASH); await game.doKillOpponents(); - await game.phaseInterceptor.to("TurnEndPhase"); - game.doSelectModifier(); - await game.phaseInterceptor.to("QuietFormChangePhase"); + await game.toNextWave(); expect(darmanitan.formIndex).toBe(baseForm); });