From d36245650197f7c6302456b16b02b28cf01853c5 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Fri, 4 Oct 2024 13:29:20 -0700 Subject: [PATCH] [P2] Diamond Storm should only trigger once when hitting multiple pokemon (#4544) * Diamond Storm should only trigger once when hitting multiple pokemon * Also fix Clangorous Soulblaze just in case * Fix linting * Fix linting Oops missed this one --- src/data/move.ts | 4 +-- src/test/moves/diamond_storm.test.ts | 46 ++++++++++++++++++++++++++++ 2 files changed, 48 insertions(+), 2 deletions(-) create mode 100644 src/test/moves/diamond_storm.test.ts diff --git a/src/data/move.ts b/src/data/move.ts index 8095b5a6013e..01b300cbae41 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8756,7 +8756,7 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .soundBased(), new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6) - .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true) .makesContact(false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6) @@ -9183,7 +9183,7 @@ export function initMoves() { .makesContact(false) .ignoresVirtual(), new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES) .partial() diff --git a/src/test/moves/diamond_storm.test.ts b/src/test/moves/diamond_storm.test.ts new file mode 100644 index 000000000000..6e5be2a790d4 --- /dev/null +++ b/src/test/moves/diamond_storm.test.ts @@ -0,0 +1,46 @@ +import { allMoves } from "#app/data/move"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Moves - Diamond Storm", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.DIAMOND_STORM ]) + .battleType("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should only increase defense once even if hitting 2 pokemon", async () => { + game.override.battleType("double"); + const diamondStorm = allMoves[Moves.DIAMOND_STORM]; + vi.spyOn(diamondStorm, "chance", "get").mockReturnValue(100); + vi.spyOn(diamondStorm, "accuracy", "get").mockReturnValue(100); + await game.classicMode.startBattle([ Species.FEEBAS ]); + + game.move.select(Moves.DIAMOND_STORM); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.DEF)).toBe(2); + }); +});