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Actions need to be reset at the end of the animation #4

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parisminton opened this issue Jan 28, 2012 · 0 comments
Open

Actions need to be reset at the end of the animation #4

parisminton opened this issue Jan 28, 2012 · 0 comments

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@parisminton
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Perceived solution: When an Action is pushed to Event_Dispatcher.triggers, its opposite is queued to fire on the last frame.

  • Should these instructions be stored in Event_Dispatcher or Character.reset()?
@ghost ghost assigned parisminton Jan 28, 2012
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