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handlers.go
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handlers.go
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/*
Copyright (C) 2023 patapancakes <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package main
import (
"fmt"
"log"
"regexp"
)
var validGroupName = regexp.MustCompile("^[a-zA-Z0-9]+\x00$").Match
func (c *Client) handleLogin(login LoginPacketC2S) error {
if c.game != nil {
return fmt.Errorf("client already logged in")
}
if login.mac == [6]uint8{0x00, 0x00, 0x00, 0x00, 0x00, 0x00} || login.mac == [6]uint8{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF} {
return fmt.Errorf("invalid mac address: %X", login.mac)
}
var baseProductCode ProductCode
if link, ok := productLinks[cstrToString(login.game[:])]; ok {
for i := range baseProductCode {
baseProductCode[i] = link[i]
}
} else {
baseProductCode = login.game
}
gameName, ok := productNames[cstrToString(baseProductCode[:])]
if !ok {
return fmt.Errorf("invalid product code: %s", baseProductCode)
}
game := games.get(baseProductCode)
if game == nil {
game = &Game{groups: NewGroupList()}
games.set(baseProductCode, game)
}
c.game = game
c.mac = login.mac
c.name = login.name
log.Printf("[INF] %s (MAC: %X) started game \"%s\".", cstrToString(login.name[:]), login.mac, gameName)
return nil
}
func (c *Client) handleConnect(connect ConnectPacketC2S) error {
if c.game == nil {
return fmt.Errorf("client not in game")
}
if c.group != nil {
return fmt.Errorf("client already in group")
}
if !validGroupName(connect.group[:]) {
return fmt.Errorf("invalid group name")
}
group := c.game.groups.get(connect.group)
if group == nil {
group = &Group{}
c.game.groups.set(connect.group, group)
}
bssid := c.mac
payload := encodeConnect(ConnectPacketS2C{
name: c.name,
mac: c.mac,
ip: addrToIP(c.conn.RemoteAddr()),
})
for i, client := range group.clients {
if client == nil {
continue
}
if i == 0 {
bssid = client.mac
}
client.outbox <- payload
c.outbox <- encodeConnect(ConnectPacketS2C{
name: client.name,
mac: client.mac,
ip: addrToIP(client.conn.RemoteAddr()),
})
}
c.group = group
c.group.clients = append(c.group.clients, c)
c.outbox <- encodeConnectBSSID(ConnectBSSIDPacketS2C{
mac: bssid,
})
log.Printf("[INF] %s (MAC: %X) joined group \"%s\".", cstrToString(c.name[:]), c.mac, cstrToString(connect.group[:]))
return nil
}
func (c *Client) handleDisconnect() error {
if c.game == nil {
return fmt.Errorf("client not in game")
}
if c.group == nil {
return fmt.Errorf("client not in group")
}
c.cancel()
payload := encodeDisconnect(DisconnectPacketS2C{
ip: addrToIP(c.conn.RemoteAddr()),
})
for _, client := range c.group.clients {
if client == c {
continue
}
client.outbox <- payload
}
//clients.del(addrToUint32(c.conn.RemoteAddr()))
for i, client := range c.group.clients {
if client == c {
c.group.clients = append(c.group.clients[:i], c.group.clients[i+1:]...)
break
}
}
c.game.groups.mtx.Lock()
if len(c.group.clients) == 0 {
for groupName, group := range c.game.groups.data {
if group == c.group {
delete(c.game.groups.data, groupName)
break
}
}
}
c.game.groups.mtx.Unlock()
games.mtx.Lock()
if len(c.game.groups.data) == 0 {
for productCode, game := range games.data {
if game == c.game {
delete(games.data, productCode)
break
}
}
}
games.mtx.Unlock()
log.Printf("[INF] %s (MAC: %X) disconnected.", cstrToString(c.name[:]), c.mac)
return nil
}
func (c *Client) handleScan() error {
if c.game == nil {
return fmt.Errorf("client not in game")
}
if c.group != nil {
return fmt.Errorf("client already in group")
}
for name, group := range c.game.groups.getAll() {
c.outbox <- encodeScan(ScanPacketS2C{
group: name,
mac: group.clients[0].mac,
})
}
c.outbox <- encodeScanComplete()
log.Printf("[INF] %s (MAC: %X) scanned groups.", cstrToString(c.name[:]), c.mac)
return nil
}
func (c *Client) handleChat(chat ChatPacketC2S) error {
if c.game == nil {
return fmt.Errorf("client not in game")
}
if c.group == nil {
return fmt.Errorf("client not in group")
}
for _, client := range c.group.clients {
if client == c {
continue
}
client.outbox <- encodeChat(ChatPacketS2C{
message: chat.message,
name: c.name,
})
}
log.Printf("[INF] %s (MAC: %X) sent message \"%s\".", cstrToString(c.name[:]), c.mac, cstrToString(chat.message[:]))
return nil
}