-
Notifications
You must be signed in to change notification settings - Fork 0
/
PImageSlideShow12_12_11RP2.pde
313 lines (287 loc) · 7.8 KB
/
PImageSlideShow12_12_11RP2.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
/**Persuasive Tech Project*/
import ddf.minim.*;
AudioPlayer player;
Minim minim;
import fullscreen.*;
FullScreen fs;
import traer.physics.*;
PImage img, img2;
ParticleSystem physics;
Particle[][] particles;
final int MAX_GRIDSIZE = 30;
int gridSizeX, gridSizeY;
float gridStepX, gridStepY;
int cols, rows;
int picX, picY, picW, picH;
int gx, gy;
boolean gvalid;
float zrest = -10.0f;
float zmove = -1.0f;
float springStrength = 2.5;
float springDamping = 0.05f;
ArrayList master, slave;
//String[] files;
int nextimg;
int fade=0, fade2=255;
int timer;
int checkSize=0;
Timer time;
int s=0;
boolean a=false;
int fx;
int fy;
int z=1;
int eximg;
String[] words = {
"Relax", "Breathe", "Clear your mind"
};
int index;
PFont font;
void setup() {
size(800, 600, P3D);
minim=new Minim(this);
player=minim.loadFile("sound.mp3", 2048);
frameRate(60);
frame.setResizable(true);
time=new Timer(500);
time.start();
noSmooth();
// load image
// files=new String[18];
// for (int i=0; i <= 17; i++) {
// files[i]= i + ".jpg";
// }
master=new ArrayList();
for (int i=0; i<=17; i++) {
master.add(new String(i+".jpg"));
}
slave=new ArrayList(master);
// for (int i=2.size()-1; i>=0; i--) {
// slave.add(master.get(i));
// }
//println(slave);
// for (int i=slave.size()-1; i>=0; i--) {
// //println(slave.get(i));
// slave.remove(i);
// }
//eximg=(int)random(slave.size());
//img2=loadImage("trans.gif");
img2=loadImage("1.jpg");
img=loadImage("1.jpg");
slave.remove("1.jpg");
font = loadFont("MonotypeCorsiva-48.vlw");
fs=new FullScreen(this);
// nextimg=(nextimg+1)%files.length;
// img=loadImage(files[nextimg]);
// Determine where the image will appear on screen and ensure
// if fills no more than 95% of the width or height but maintain
// aspect ratio.
float w = width;
float h = height;
// while (w > 0.9f*width) {
// w *= width;
// h *= height;
// }
// while (h > 0.9f*height) {
// w *= width;
// h *= height;
// }
picW = (int) w;
picH = (int) h;
picX = (width - picW)/2;
picY = (height - picH)/2;
// Calculate the horizontal and vertical grid size ensuring that
// a grid location is roughly square and the maximum no of "strips"
// horizontally or vertically does not exceed MAX_GRIDSIZE
if (picW > picH) {
gridSizeX = MAX_GRIDSIZE;
gridSizeY = (int) ((h/w)*MAX_GRIDSIZE);
}
else {
gridSizeY = MAX_GRIDSIZE;
gridSizeX = (int) ((w/h)*MAX_GRIDSIZE);
}
// Calculate the size of the grid strips in pixels
gridStepX = ((float) (picW)) / (gridSizeX - 1);
gridStepY = ((float) (picH)) / (gridSizeY - 1);
// System.out.println(gridStepX + " " + gridStepY);
physics = new ParticleSystem(0, 0.05f);
particles = new Particle[gridSizeX][gridSizeY]; // [cols][rows]
// Create the particles and vertical springs
for (int i = 0; i < gridSizeX; i++) { // for each row
for (int j = 0; j < gridSizeY; j++) { // for each col
particles[i][j] = physics.makeParticle(0.2f, i * gridStepX + picX, j * gridStepY + picY, zrest);
}
}
// Create the horizontal springs
for (int j = 0; j < gridSizeY; j++) {
for (int i = 1; i < gridSizeX; i++) {
physics.makeSpring(particles[i - 1][j], particles[i][j], springStrength, springDamping, gridStepY);
}
}
// Create the vertical springs
for (int i = 0; i < gridSizeX; i++) { // for each row
for (int j = 1; j < gridSizeY; j++) { // for each col
// Spring - ( particle 1, particle 2, sterngth, damping, restLength )
physics.makeSpring(particles[i][j - 1], particles[i][j], springStrength, springDamping, gridStepX);
}
}
// Fix the particles on the picture edge
for (int i = 0; i < gridSizeX; i++) {
particles[i][0].makeFixed();
particles[i][gridSizeY-1].makeFixed();
}
for (int j = 0; j < gridSizeY; j++) {
particles[0][j].makeFixed();
particles[gridSizeX-1][j].makeFixed();
}
noStroke();
registerMouseEvent(this);
timer=0;
}
void draw()
{
if (s==0) {
frame.setSize(1, 1);
}
// camera();
// physics.advanceTime(0.1f);
physics.tick(0.1);
// System.out.println(frameRate);
if (key=='s' && checkSize==0)
{
frame.setSize(800, 600);
fs.enter();
checkSize=1;
s=1;
player.loop();
player.shiftGain(-30.0, 0.0, 10000);
}
else {
if (timer==0 && fade<255 && s==1)
{
fade=fade+5;
//fill(255, 0, 0, fade);
// tint(255, 255, 255, fade);
// image(img, 0, 0, width, height);
//delay(75);
if (key=='z' && z==0) {
gx = (int) ((width/2 - picX + gridStepX/2)/gridStepX);
gy = (int) ((height/2 - picY + gridStepY/2)/gridStepY);
particles[gx][gy].position().set(width/2, height/2, 200);
particles[gx][gy].velocity().clear();
}
else if (key=='z' && z==1)
{
z=0;
}
background(0);
}
else
if (fade>=255 && timer!=0 && time.isFinished()) {
fade = 0;
//tint(0, 0, 0, fade);
eximg=(int)random(slave.size());
img=loadImage((String)slave.get(eximg));
slave.remove(eximg);
if (slave.size()==0) {
//println("reset");
slave=new ArrayList(master);
}
// nextimg=(nextimg+1)%files.length;
// img=loadImage(files[nextimg]);
//delay(7000); //this decides how long an image should be displayed
timer=0;
time.start();
}
timer=(timer+1)%2;
}
//timer=(timer+1)%2;
//background(220, 220, 255);
//image(img2,0,0,width,height);
//background(img2);
//background(0);
textFont(font);
tint(150, 150, 150, 255);
fill(255, 255, 255, 255);
index = int(random(words.length));
text("'ello", width/2.3, height/5, 100);
render();
}
void render() {
textureMode(NORMAL);
float t, s, t2, s2;
float deltaS = 1.0f/gridSizeX;
float deltaT = 1.0f/gridSizeY;
for (int row = 0; row < gridSizeY - 1; row++) {
beginShape(TRIANGLE_STRIP);
texture(img);
//tint(255, 255, 255, fade);
for (int col = 0; col < gridSizeX; col++) {
t = row * deltaT;
s = col * deltaS;
vertex(particles[col][row].position().x(), particles[col][row].position().y(), particles[col][row].position().z(), s, t);
t += deltaT;
vertex(particles[col][row+1].position().x(), particles[col][row+1].position().y(), particles[col][row+1].position().z(), s, t);
}
endShape();
}
}
void mouseEvent(MouseEvent event) {
switch(event.getID()) {
case MouseEvent.MOUSE_PRESSED:
gx = (int) ((mouseX - picX + gridStepX/2)/gridStepX);
gy = (int) ((mouseY - picY + gridStepY/2)/gridStepY);
if (gx >0 && gx < gridSizeX-1 && gy>0 && gy <gridSizeY-1) {
gvalid = true;
particles[gx][gy].position().set(mouseX, mouseY, zmove);
particles[gx][gy].velocity().clear();
}
break;
case MouseEvent.MOUSE_MOVED:
break;
case MouseEvent.MOUSE_CLICKED:
if (gvalid) {
particles[gx][gy].position().set(mouseX, mouseY, zrest);
}
gvalid = false;
break;
case MouseEvent.MOUSE_RELEASED:
if (gvalid) {
particles[gx][gy].position().set(mouseX, mouseY, zrest);
}
gvalid = false;
break;
case MouseEvent.MOUSE_DRAGGED:
if (gvalid) {
particles[gx][gy].position().set(mouseX, mouseY, zmove);
particles[gx][gy].velocity().clear();
}
break;
}
}
void keyPressed() {
if (key=='x') {
gx = (int) ((width/2 - picX + gridStepX/2)/gridStepX);
gy = (int) ((height/2 - picY + gridStepY/2)/gridStepY);
particles[gx][gy].position().set(width/2, height/2, 200);
particles[gx][gy].velocity().clear();
}
if (key=='Z') {
z=1;
}
if (key=='a' && !a) {
player.shiftGain(0.0, -80.0, 2000);
a=true;
}
else if (key=='a' && a) {
player.shiftGain(-30.0, 0.0, 5000);
a=false;
}
}
void stop()
{
player.close();
minim.stop();
super.stop();
}