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How to save 3D face #30
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Hi, in nha_optimizer.py, there is a method for rendering the shaded mesh
You can use this as a starting point. The Hope this helps! |
Thank you for the answer,but I want to save the whole RGB image or called UV maps ,but there is a little complex to save the object with texture, because i only find the render_rgba program. And it's for the novel view images generation, is there have a more easy way to save the texture ? Thanks again! |
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This seems to only save before rendering,how to get the rendered? |
I try to save the texture uv map first by change the render_rgba program ,but it also get some problem because of there are not certain parameter about pix_to_face,and it's vertex weight . @qiuyuzhao this is my email [email protected] we can have a communicate or if you have some correct change or save the rendered obj successful please tell me ! thanks a lot |
hey bro, any solution here? |
I‘m sorry not.but i don't try the way sampling in the whole 3d space.maybe this method is work,and the whole time to genarate a face is too long,so i will not fellow this work. |
Thank you for finsh this great job!
I have some questions about how to get 3D mesh and texture in your code?
I want to same then individual as obj or plt format and get 3D normal ,I don’t see those code but your paper show those 3D shapes .
I look forward to hearing from you.thanks again!
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