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PP: player model color #19
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So far, @xtreme8000 and me have agreed this is a good idea. I think we can discuss the implementation now. |
Another neat idea: marking your squadmates or similar in a different color |
I also wonder why we, while we're at it, don't just allow setting the color for head, torso, legs, arms independently? |
I also thought about the squad coloring too! |
@yvt and @xtreme8000 would have to comment on how much harder that would be in their respective clients |
It's no problem to color each part differently. I think we should have different colors for left and right leg. |
PacketSetBodyPartColor
It is possible to set the color of many body parts at once.
Bitfield structure of field
PacketResetBodyPartColor
This will reset the body parts back to team color.
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No problem implementing it in OS either. |
If we're going to allow left leg and right leg we should do the same for the arms. |
@xtreme8000 isn't your proposal missing the player id? Intel would be harder to do because of this. I feel like we should have a different packet for setting map entity color by ID then. |
@NotAFile you're right, I forgot about that, will add it. |
I can't personally think of any reason why you'd want to color the legs differently. But I mean, it's just one bit. so it doesn't really matter. |
My thought was that it would allow to show e.g. damage to limbs |
that's a pretty awesome idea |
@xtreme8000 how difficult would using separate models be? Maybe it would be something to consider for a later revision of this packet. I think it would be useful just as the separate legs would. |
This packet / extension would tell supporting clients what color to render a player model for a specific player id (it would override whatever their team color is for the player model, not add accents or anything new)
It is intended for only the server to handle any logic relating to what colors are assigned to specific ID's outside (clients wouldn't change the colors unless they receive a player model color packet from the server).
Theoretically there would be a magic number to represent there being no set player model color that the server could send whenever to revert back to the team color, and that the client would initially start out with upon connecting to a server.
Use cases off the top of my head:
Implementation of the Garry's Mod game mode Trouble in Terrorist Town (TTT) into Ace of Spades. Tl;dr In TTT there are three effective teams which are all represented by a specific color which can't currently be accomplished with just two teams.
Make a player who is performing exceptionally well stand out amongst other players, making them more of a target.
Enhance the rampage script by coloring a player while on a rampage.
Show admins a different color.
Subtle team color variations, eg make zombies be different dark colors.
Etc.
Thoughts?
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