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SuperSplat UX - Controls #288

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simonbethke opened this issue Nov 14, 2024 · 1 comment
Open

SuperSplat UX - Controls #288

simonbethke opened this issue Nov 14, 2024 · 1 comment

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@simonbethke
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I think the current supersplat controls are a good start and something you mostly find in small software-products. Here is a table, that shows how other software with 3D-Viewport is handling that.

keys

My suggestion would be to look at the more complex tools like blender and copy their controls. For that I'd see the following changes:

  • Left-click-drag always selects splats with either Rectangle-Select or Lasso-Select
  • (Polygon-select will lock the view during selection and thus has to be enabled again for every selection)
  • Middle-click-drag (optional with Shift): The one with or without shift will pan the view, the other orbit it
  • Right-click opens a context menu. This could also do the shift-middle-click thing when dragging.
  • No default Arrow-Key flying

To keep a nice flying experience, there should be new fetures:

  • The top mode-thingy should not only show "Centers Mode" but also allow to switch between "Viewing Mode" and "Edit Mode"
  • In Viewing mode:
    • Flying is possible with WASD or Arrow-Keys. Q is up and E is down
    • Left-click-drag is rotating the camera (not orbit)
    • Left-Double-Click will select a point for orbiting. However, when using flying-keys, the orbiting will stop and fly again
@simonbethke
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SuperSplat 2.0 will come up soon. This could be a major change to make the version more meaningful

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