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No tests #49

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lvenerosy opened this issue Nov 30, 2019 · 0 comments
Open

No tests #49

lvenerosy opened this issue Nov 30, 2019 · 0 comments

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@lvenerosy
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Is there a plan to add tests in the future? In my opinion it is very hard to recommend ggpo in a professional setting when there are possible breaking points such as custom data structures.

Tests could make it easier to understand each working parts of the lib as well. I find that the vector war example is a bit bloated because you have to parse through rendering and game logic. I only care about what happens with the inputs and the game state.

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