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The problem is only visible when the color of the quad has some transparency. The overlapping quads create a less transparent background.
I found it happening in two situations:
when x, y, width or height has a floating point (this isn't a big problem, you can work around it by using floor or ceil when necessary)
floor
ceil
when using fractional scaling (I used 125% here)
Note: these screenshots are from my attempt to implement pop-os/cosmic-term#294, the problem doesn't appear in COSMIC Terminal from the master branch.
I guess it has something to do with converting the position/size from float to int.
The text was updated successfully, but these errors were encountered:
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The problem is only visible when the color of the quad has some transparency. The overlapping quads create a less transparent background.
I found it happening in two situations:
when x, y, width or height has a floating point (this isn't a big problem, you can work around it by using
floor
orceil
when necessary)when using fractional scaling (I used 125% here)
Note: these screenshots are from my attempt to implement pop-os/cosmic-term#294, the problem doesn't appear in COSMIC Terminal from the master branch.
I guess it has something to do with converting the position/size from float to int.
The text was updated successfully, but these errors were encountered: