This repository has been archived by the owner on Jan 21, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 23
/
deep_equal.go
193 lines (183 loc) · 6.27 KB
/
deep_equal.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
package ssz
import (
"reflect"
"unsafe"
)
// During deepValueEqual, must keep track of checks that are
// in progress. The comparison algorithm assumes that all
// checks in progress are true when it reencounters them.
// Visited comparisons are stored in a map indexed by visit.
type visit struct {
a1 unsafe.Pointer
a2 unsafe.Pointer
typ reflect.Type
}
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//
// This file extends Go's reflect.DeepEqual function into a ssz.DeepEqual
// function that is compliant with the supported types of ssz and its
// intricacies when determining equality of empty values.
//
// Tests for deep equality using reflected types. The map argument tracks
// comparisons that have already been seen, which allows short circuiting on
// recursive types.
func deepValueEqual(v1, v2 reflect.Value, visited map[visit]bool, depth int) bool {
if !v1.IsValid() || !v2.IsValid() {
return v1.IsValid() == v2.IsValid()
}
if v1.Type() != v2.Type() {
return false
}
// if depth > 10 { panic("deepValueEqual") } // for debugging
// We want to avoid putting more in the visited map than we need to.
// For any possible reference cycle that might be encountered,
// hard(t) needs to return true for at least one of the types in the cycle.
hard := func(k reflect.Kind) bool {
switch k {
case reflect.Slice, reflect.Ptr, reflect.Interface:
return true
}
return false
}
if v1.CanAddr() && v2.CanAddr() && hard(v1.Kind()) {
addr1 := unsafe.Pointer(v1.UnsafeAddr())
addr2 := unsafe.Pointer(v2.UnsafeAddr())
if uintptr(addr1) > uintptr(addr2) {
// Canonicalize order to reduce number of entries in visited.
// Assumes non-moving garbage collector.
addr1, addr2 = addr2, addr1
}
// Short circuit if references are already seen.
typ := v1.Type()
v := visit{addr1, addr2, typ}
if visited[v] {
return true
}
// Remember for later.
visited[v] = true
}
switch v1.Kind() {
case reflect.String:
return v1.String() == v2.String()
case reflect.Array:
for i := 0; i < v1.Len(); i++ {
if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) {
return false
}
}
return true
case reflect.Slice:
if v1.IsNil() && v2.Len() == 0 {
return true
}
if v1.Len() == 0 && v2.IsNil() {
return true
}
if v1.IsNil() && v2.IsNil() {
return true
}
if v1.Len() != v2.Len() {
return false
}
if v1.Pointer() == v2.Pointer() {
return true
}
for i := 0; i < v1.Len(); i++ {
if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) {
return false
}
}
return true
case reflect.Interface:
if v1.IsNil() || v2.IsNil() {
return v1.IsNil() == v2.IsNil()
}
return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1)
case reflect.Ptr:
if v1.Pointer() == v2.Pointer() {
return true
}
return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1)
case reflect.Struct:
for i, n := 0, v1.NumField(); i < n; i++ {
if !deepValueEqual(v1.Field(i), v2.Field(i), visited, depth+1) {
return false
}
}
return true
case reflect.Uint64:
return v1.Interface().(uint64) == v2.Interface().(uint64)
case reflect.Uint32:
return v1.Interface().(uint32) == v2.Interface().(uint32)
case reflect.Int32:
return v1.Interface().(int32) == v2.Interface().(int32)
case reflect.Uint16:
return v1.Interface().(uint16) == v2.Interface().(uint16)
case reflect.Uint8:
return v1.Interface().(uint8) == v2.Interface().(uint8)
case reflect.Bool:
return v1.Interface().(bool) == v2.Interface().(bool)
default:
return false
}
}
// DeepEqual reports whether two SSZ-able values x and y are ``deeply equal,'' defined as follows:
// Two values of identical type are deeply equal if one of the following cases applies:
//
// Values of distinct types are never deeply equal.
//
// Array values are deeply equal when their corresponding elements are deeply equal.
//
// Struct values are deeply equal if their corresponding fields,
// both exported and unexported, are deeply equal.
//
// Interface values are deeply equal if they hold deeply equal concrete values.
//
// Pointer values are deeply equal if they are equal using Go's == operator
// or if they point to deeply equal values.
//
// Slice values are deeply equal when all of the following are true:
// they are both nil, one is nil and the other is empty or vice-versa,
// they have the same length, and either they point to the same initial entry of the same array
// (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal.
//
// Other values - numbers, bools, strings, and channels - are deeply equal
// if they are equal using Go's == operator.
//
// In general DeepEqual is a recursive relaxation of Go's == operator.
// However, this idea is impossible to implement without some inconsistency.
// Specifically, it is possible for a value to be unequal to itself,
// either because it is of func type (uncomparable in general)
// or because it is a floating-point NaN value (not equal to itself in floating-point comparison),
// or because it is an array, struct, or interface containing
// such a value.
//
// On the other hand, pointer values are always equal to themselves,
// even if they point at or contain such problematic values,
// because they compare equal using Go's == operator, and that
// is a sufficient condition to be deeply equal, regardless of content.
// DeepEqual has been defined so that the same short-cut applies
// to slices and maps: if x and y are the same slice or the same map,
// they are deeply equal regardless of content.
//
// As DeepEqual traverses the data values it may find a cycle. The
// second and subsequent times that DeepEqual compares two pointer
// values that have been compared before, it treats the values as
// equal rather than examining the values to which they point.
// This ensures that DeepEqual terminates.
//
// Credits go to the Go team as this is an extension of the official Go source code's
// reflect.DeepEqual function to handle special SSZ edge cases.
func DeepEqual(x, y interface{}) bool {
if x == nil || y == nil {
return x == y
}
v1 := reflect.ValueOf(x)
v2 := reflect.ValueOf(y)
if v1.Type() != v2.Type() {
return false
}
return deepValueEqual(v1, v2, make(map[visit]bool), 0)
}