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Right now the ray_fire signature in the RayTracingInterface is a little too high-level and looks more like what the XDG interface should look like.
RayTracingInterface
The text was updated successfully, but these errors were encountered:
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Right now the ray_fire signature in the
RayTracingInterface
is a little too high-level and looks more like what the XDG interface should look like.The text was updated successfully, but these errors were encountered: