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Some loot tables don't get randomised #7

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jjohnsnaill opened this issue Sep 29, 2019 · 3 comments
Open

Some loot tables don't get randomised #7

jjohnsnaill opened this issue Sep 29, 2019 · 3 comments
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@jjohnsnaill
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I ran the randomiser (seed 3001300), and noticed that dirt and grass blocks weren't randomised. I checked the data pack, and saw that "dirt" and "grass_block" are missing, which is odd, because they are in the unrandomised pack. 19 loot tables are missing in total. 18 from "blocks", and 1 from "entities".
I removed the chest loot tables and "hero_of_the_village" before randomising, and also replaced the data pack that came with the randomiser, because it was missing some loot tables. That might have something to do with it?

@qixils
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qixils commented Sep 29, 2019

hm, my best guess is that some of the json writing that fixes entity loot is broken, probably on different OS's as i haven't experienced this issue

@jjohnsnaill
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jjohnsnaill commented Oct 13, 2019

I figured out why they weren't randomised: They were swapped with loot tables without pools, and the randomiser doesn't create a .json if there's no pool. "dirt" and "grass_block" were swapped with "player" and "armor_stand" respectively.
I forgot to mention this, but I also noticed that some recipes weren't randomised either. "golden_boots", "iron_boots" and "golden_shovel" were swapped with "armor_dye", "map_extending" and "shulker_box_coloring" respectively.

@qixils
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qixils commented Oct 21, 2019

that makes sense, i'll implement fixes soon

@qixils qixils self-assigned this Oct 21, 2019
@qixils qixils added the bug Something isn't working label Oct 21, 2019
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