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performance290702.spi.spi
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performance290702.spi.spi
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load_support('piezoelectric_resonator'); use_bpm 127
live_loop(:unsyncable) do; sleep 1.0;end
#defaultcolor
#rocks rot: -10.0
#init! true
at{
sleep 0.5
unity "/rockcircle/y", -0.125
sleep 0.25
unity "/rockcircle/y", 0.0
}
create_cube 0.0
#cam :cube
#cam :main
create_light 1
unity "/linecolor/h",2.0
unity "/linecolor/s",2.0
unity "/linecolor/b",1.0
#cam :cube
#zoomout
#cam :main
#stop
#scene 1
#init! true
#create_cube
zoomout
#create_sea
#create_cube
world time: 1.
#star life: 5
#overclock_on :E3
roots throttle: 1.0, freq: 0.5, amp: 0.2, drag: 3, target: cube
rocks throttle: 1
roots_chase radius: 1.0, amp: 0.5, freq: 0.2, drag: 3.0
roots chase: 0.02, target: :cube, drag: 3
#create_tree
#create_light
#create_sea
#cam :main
vortex y: 0.4, force: 0, throttle: 0.1
star life: 3.0, size: 0.56
star throttle: 1
shard 0.0
burst 0.02
##create_tree
#color :g1
sea wave: 0.5
#sea dir: 360
sea circle: 0.9
sea ripple: 0.0
#cam :main
#zoomout
#glitch_cc mode: 0, corode: 0.5
#glitch_cc mode: 0
#scene 1
#init!
#world time: 1.0
#create_cube
#create_sea
#cam :cube
# unity "/cubecam/zoomout", 0.0
# unity "/cubecam/zoomout", 1.0
#create_aura
#overclock_x
#overclock_cc motion: 0.25
#stop
#overclock_on :F3
# stop
# live_loop :oneshot, sync: :unsyncable do
# tick
# puts :A
# overclock_on :A3
# sleep 16
# puts :E
# overclock_on :E3
# sleep 16
# puts :F
# overclock_on :F3
# sleep 16
# stop
# end
#cam :exit
#stop
#eject_cpu_core
#stop
#glitch_cc tubes: 0.0
fx reverb: 1.00, tube: 0.60
#stop
#overclock_on :e3
#overclock_on :F3
#overclock_x
#overclock_cc drive: 0.70
#overclock_cc amp: 0.50
#overclock_cc drive: 0.80
#overclock_cc amp: 0.85
#overclock_cc motion: 0.50
flop_cc motion: 0.30, drive: 0.00
flip_cc motion: 0.50, drive: 0.00
#glitch_cc tubes: 0.50
#glitch_cc corode: 0.30
#glitch_cc tubes: 0.50
#glitch_cc corode: 1.00
#lovely
#flop_cc motion: 0.30, drive: 0.90, sat: 1.00
#flip_cc motion: 0.40, drive: 0.90, sat: 1.00
#flop_cc motion: 0.60, drive: 0.90, sat: 0.00
#flip_cc motion: 0.60, drive: 0.90, sat: 0.10
#overclock_on :G3
#overclock_cc motion: 0.25
#overclock_cc amp: 0.50
#flop_cc motion: 0.30, drive: 0.00
#flip_cc motion: 0.50, drive: 0.00
glitch_cc tubes: 0.50
glitch_cc corode: 0.30
#create_cube
#cam :cube
shard 1.3
#zoomout
#create_sea
color rand
roots target: :cube, drag: 0.6
live_loop :wind, sync: :unsyncable do; tick
stop
s=(knit :A4, 128, _, 127, :A5,1).look
qbitsea s, (line 127,50,256*4).look, sus: (knit 1/4.0,32,1/2.0,31, 1, 1).look if spread(7*1,11*4).look
if spread(7*1,11*4).look
if spread(7*1,11*4*8).look
#qbitsea :A4, (line 127,100,256).look, sus: 2, hi: 0.85
end
end
#qbitsea :A5
#qbitsea :G3, ((line 20,40,128)+(line 40,20,128)).look, sus: (ing 1/4.0 1/2.0 1/4.0).look if spread(3*4,8*4).look
#qbitsea :E3, 50, sus: (ing 1/2.0 1 1).look if spread(1*4,8*4).look
sleep 1/8.0
end
# in_thread do
# sync :ModularSynthsControlledByCode
# midi_note_on :a4, 100, channel: 16, sus: 2
# end
live_loop :ModularSynthsControlledByCode, sync: :unsyncable do; tick
#stop
with_bpm 127*1 do
#kalshot :G3, [5,10,15,20].choose, sus: 6 if spread(1,12).look
if spread(4,8).look
glitch_cc mode: (ing 0 2 3 5).look
end
if spread(8,8).look
#dark :e3, 122
if spread(3,8).look
at{
sleep 0.5
#dark :e3, 110
}
end
end
glitch_cc corode: 1.0
glitch :c3, 10.5*(ing 65 60 60 60).look
at{
sleep 0.5
linecolor cube: rand*1.5
sleep 0.5
linecolor cube: rand*0.4
}
#vortex throttle: 0
vortex force: (ing 500, 0, 100, 0).look
at{
sleep 0.25
glitch :c3, 2.1*(ing 120 90 100 100 100 90 90 90).look
}
glitch_cc corode: 0.8
if spread(7,11).look
if spread(1,4).look
flip :F3, 1*(ing 50 60 70 110).look, sus: 1.0#/2.0
sleep 1/4.0
#flop :E3, 1*(ing 50 60 70 110).look, sus: 2.0#/2.0
#flop :D4, 2*(ing 50 60 70 110).look, sus: 1.0/8.0
#glitch :ds3,2# if spread(1,4).look
sleep 1/4.0
else
# midi :a4, 100, channel: 16, sus: 2
#flop :d3, 2*(ing 50 60 70 110).look, sus: 1.0/2.0
#flop :E4, 50, sus: 1.0 #KEEP
sleep 1/4.0
#glitch :as3,1# if spread(1,4).look
sleep 1/4.0
#glitch :as3,5# if spread(1,4).look
end
#flip (knit :A5, 4 ,:F5,4, :E5,8).look, (ing 80 70 60 40).look, sus: 4.0
sleep 1/2.0
else
#glitch :gs3,3# if spread(1,4).look
#flop :A3, 1*(ing 50 60 70 110).look, sus: 1.0/2.0 #lovely with c3
sleep 1/2.0
glitch :ds3, 127# if spread(1,4).look
#flip :E3, 50, sus: 1.0 #KEEP
#flip :g3, 50, sus: 4.0 #lovely riser
sleep 1/2.0
#flop_cc motion: 0.4
#qbitsea :a4, 80, sus: 1
flip :g3, 50, sus: 4.0
#flop :A4, 15, sus: 4.0
glitch :fs3,20# if spread(1,4).look
at{
sleep 1/2.0
glitch :g3, 50# if spread(1,4).look
#flop_cc motion: 0.50
}
end
glitch_cc corode: (ine 0.2 0.7 128).look
#glitch (ing :c3 :a3).look, 30 if spread(7,11).look
#with_swing -0.1 {
#flop :E4, 5.5*(ing 50 60 70 110).look, sus: 1.0/2.0
#}
#flop_cc motion: 0.45
sleep 1/4.0
#glitch :fs3, 40
sleep 1/4.0
#dark :e3, 110 if spread(1,2).look
#flip :f3, 15, sus: 2.0
sleep 1/4.0
#glitch :ds3, 127
sleep 1/4.0
#flop_cc motion: 0.48
with_swing 0.1 {#((knit -0.1/2.0, 4, 0.1,4).look) {
glitch :gs3, 40
#flip :c3, 127-rand*10, sus: 1.0/4.0
#flip (knit :f4,3,:D4,3,:C4,3).look, 127-rand*20, sus: 1.0#/2.0
}
sleep 1/2.0
glitch :gs3, 80 if spread(1,8).look
sleep 1/2.0
glitch :gs3, 90 if spread(1,8).look
if spread(3,8).look
flop_cc motion: 0.3
#flop :c4, 110-rand*15, sus: 2.0
else
flop_cc motion: 0.4
#bitsea :d5, 127, sus: 1
#flop :e3, 60-rand*10, sus: 1.0
end
#dark :cs3, 100
sleep 1/2.0
#dark :e3, 100
flop :c4, 127-rand*10, sus: 1.0/2.0
glitch (ing :cs4 :cs4 :cs4 :d4).look,127
sleep 1/2.0
end
end
live_loop :light, sync: :unsyncable do; tick
scorez = (ing
[[:A3 :C5 :E4] 8]
[[:F4 :A6 :C5] 8]
[[:C3 :E5 :G4] 8]
[Zz 4]
[[:A3 :C5 :E4] 8]
[[:E4 :G5 :B3] 8]
[[:F4 :A6 :C5 :E5] 8]
[[:C3 :E5 :G4] 8]
[Zz 8]
[[:A3 :C5 :E4] 8]
[[:F4 :A6 :C5] 8]
[[:C3 :E5 :G4] 4]
[Zz 4]
[[:A3 :C5 :E4] 4]
[[:A3 :C5 :E4] 4]
[[:E4 :G5 :B3] 4]
[[:E4 :G5 :B3] 4]
[[:G4 :B6 :D5 :F4] 8]
[[:C4 :E5 :G4] 8]
[Zz 8]
)
score = scorez.look[0]
sleeps = scorez.look[-1]
at{
#callstack score[-1],100, sus:1
sleep 1/2.0
#operator score[1],100, sus:1
}
#heat score[0], 0.5*(ing 10 30 50 10 10 30 40 50).look, sus: sleeps, pads: [0,1,2], sat: 0.0, drive: 0.00
#deep root(score), 1, sus: (sleeps)*2, drive: 0.55, sat: 0.00
sleep sleeps
end
live_loop :pacey, sync: :light do; tick
stop
#overclock_cc oct: (ing 0, -12, 0, 12).look
sleep 0.5
#tick
#overclock_cc oct: (ing 0, -12, 0, 19).look
#sleep 1
end