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z.spi.spi
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z.spi.spi
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#qbitsea_on :A3
#corrupt_on :A3
#corrupt flatpitch: 0.0
#load "/Users/josephwilk/Workspace/repl-electric/live-coding-space/lib/shaderview.rb"
#require "/Users/josephwilk/Workspace/josephwilk/c++/sonic-pi/app/server/sonicpi/lib/sonicpi/osc/osc.rb"
$LOAD_PATH.unshift("/Users/josephwilk/Workspace/ruby/osc-ruby/lib/")
require "osc-ruby.rb"
unity "/shard", 0.0
#unity("/logo/re", 1)
#unity("/logo/person", 0)
#unity "/glitch/invert", 0.0
unity "/glitch/block1", 0.0
unity "/glitch/slice1", 0.0
#unity "/glitch/block", 3.0
#unity "/glitch/slice", 4.0
unity "/camera/4"
#unity "/alive/length", 0.04
#unity "/alive/spring", 200.0
#unity "/alive/damp", 30.0
#unity "/alive/maxtime", 0.006
#unity "/alive/rotspeed", 1.0
# unity "/glitch", 0.85
# # live_loop :test do
# # puts :HIT
unity "/alive/light", 0.5
nity "/alive/bloat", 0.0
# # end
# unity "/sea/height", 0.0
#unity "/sea/noise", 10.2
unity "/sea/spacex", 0.1
unity "/sea/on", 1.0