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Map Release Tool for Digital Paint: Paintball2

This packs up a map file with all its dependencies so it can be released as a beta map on the forums. It also checks for common errors in the map and its dependencies. You can download the most current version here

Simply drag-and-drop your mapfile from the maps/beta directory in the game onto the window.

Screenshot of the main window

Compiling

  • Get the zlib dependency
    • Get zlib and extract the zlib-1.3 folder to the source directory (or otherwise point VS to it's location)
    • Open contrib\vstudio\vc14\zlibvc.sln and acticate the zlibstat project for a statically linked build.
    • The provided VS-Project uses the "Multi-threaded (/MT)" runtime library. Make sure that it's the same for zlib (C/C++ -> Code Generation -> Runtime Library).
    • Compile. This should create zlib-1.3\contrib\vstudio\vc14\x64\ZlibStatRelease\zlibstat.lib that can be used as a dependency
  • Compiling should now work