flags: | CVAR_ARCHIVE |
---|---|
default: | 2 |
type: | enum (vmInterpret_t ) |
Determines how the game
module is loaded.
Possible values:
0
akaVMI_NATIVE
- Try to load a native shared library, but fall back to QVM file if not found.
1
akaVMI_BYTECODE
Load a QVM file and interpret it.
Note
This is also the fallback for architectures that do not have a QVM compiler implementation.
2
akaVMI_COMPILED
- Load a QVM file and compile it to native machine instructions.