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Movement / Physics #16

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7 tasks
0Calories opened this issue Apr 28, 2024 · 1 comment
Open
7 tasks

Movement / Physics #16

0Calories opened this issue Apr 28, 2024 · 1 comment

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@0Calories
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  • Gravity when falling down is not capped, accelerates constantly
  • Janky behaviour when jumping onto and off ropes
  • After climbing up a rope, character pops up instead of stopping at the top of the platform
  • Knockback from mobs when getting hit should be more horizontal knockback, less vertical
  • When dropping items, drops the item off-center from the character (not centered at origin)
  • When hitting a mob, the knockback on them feels janky. It seems like they are still able to move during their knockback / hit animation
  • When jumping down from a platform, the player should jump up vertically a bit more first before starting descent, instead of an immediate drop
@ryantpayton
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@0Calories I would honestly start up the normal client and compare ladder physics with the custom client. I remember I spent a lot of time fixing the rope physics to match current MS. I believe there was only one issue I didn't get around to that is a very one-off edge case. Let me know what you think.

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