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!viewpin and !view conflicts #520

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MrPeanut1028 opened this issue May 15, 2020 · 0 comments
Open

!viewpin and !view conflicts #520

MrPeanut1028 opened this issue May 15, 2020 · 0 comments
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enhancement Changing the intended behavior. minor A small issue to tackle.

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@MrPeanut1028
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(let me know if this isn't accurate, but I believe a conversation was had with the TP Devs about this issue and I believe this was the conclusion)

It was recently seen that bosses that have had !# viewpin done on them were disappearing off of the camera wall. The current game behavior is that if !# view is done after the !# viewpin, it will override the !# viewpin. There are ways around this by running different commands, but the best solution is to make it easier on the users. The behavior should be that if !# viewpin is run, the module should stay on the camera wall, regardless of other (un)view or (un)claim commands.

@samfundev samfundev added enhancement Changing the intended behavior. minor A small issue to tackle. labels May 15, 2020
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Labels
enhancement Changing the intended behavior. minor A small issue to tackle.
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