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Hey mate, This is a bit of an odd request but ESEA and bot is resetting the match at halftime and overtime so it breaks round counts and overtime triggers in the game, including m_gamePhase. I've written my own phase and overtime detection logic, do you think it's worth adding this into the demofile parser? It's very edge case but a lot of games are played on ESEA these days. Would also be nice to have an auto overtime lo3/lo5 detection. Cheers, Mav |
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Replies: 3 comments
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Don't know if you are aware, but the team scores are usually not reset, so you could get the current round number by something like |
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@thorebear has a solution so I'll leave it at that - I don't want to start implementing workarounds for funny things some server providers are doing. I'd rather have the demo parser be as barebones as possible in that regard |
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Yea, no worries. What I've had to do is set a default Getting the current round isn't an issue, it's working out when the game is actually over vs what the demo file is telling me using the default game events. I think Faceit have an |
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Don't know if you are aware, but the team scores are usually not reset, so you could get the current round number by something like
team1.score + team2.score + 1
.