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In 2017 (scratch 2) I made this project that scans a costume using touching color blocks and constructs a 3D level based on it. Scanning costume in the project is small, so scratch uses CPU collision.
Expected Behavior
Scratch 2, GPU collision of Scratch 3, unofficial alternative players like Forkphorus all produce the same correct result:
Actual Behavior
CPU collision which scratch uses in this case produces different incorrect results:
In 2017 (scratch 2) I made this project that scans a costume using touching color blocks and constructs a 3D level based on it. Scanning costume in the project is small, so scratch uses CPU collision.
Expected Behavior
Scratch 2, GPU collision of Scratch 3, unofficial alternative players like Forkphorus all produce the same correct result:
Actual Behavior
CPU collision which scratch uses in this case produces different incorrect results:
Steps to Reproduce
Steps to reproduce the behavior:
vm
objectvm.renderer.setUseGpuMode('ForceGPU')
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