Releases: screepers/typed-screeps
Releases · screepers/typed-screeps
2.2.2 - 2018-03-17
2.2.1 - 2018-03-09
2.2.0 - 2018-01-26
2.1.0 - 2017-12-22
Note: We've decided to make these changes a minor version bump to allow the @types/screeps
version number to be in sync with this repo. No new features/functionalities are added in this release.
(Note for @types/screeps
: this will make the version number jump from 0.0.0
to 2.1.0
)
Changed
- Restuctured project for DefinitelyTyped publishing (#24)
Fixed
2.0.1 - 2017-12-13
Fixed
- Reduce package size when installing via npm (#25)
2.0.0 - 2017-12-05
Added
- Added contributing guidelines and Issue/PR templates (#18)
- Added CI tests (thanks, @Arcath!)
- [Constants] Added
BuildableStructureConstant
, which is a subset ofStructureConstant
(#17)
Changed
- Improved build tooling around compiling scripts and running tests.
- [Room] [RoomPosition] Improved generic-based overloads for
.find*()
,lookAt()
, andlookForAt()
functions (#14, #19) - [Constants]
OBSTACLE_OBJECT_TYPES
are now strictly defined (#17)
Fixed
- [RawMemory] On
setActiveForeignSegment
, id should be optional. (commit)
1.0.4
Added
- Added
Game.resources
- Added
Game.map.getWorldSize()
- Added
RawMemory.interShardSegment
Deprecated
1.0.3 - 2017-11-05
Fixed
- Emergency patch to fix mismatched
STRUCTURE_WALL
constant.
1.0.2 - 2017-11-05
Added
- Added
Game.cpu.setShardLimits(limits)
Fixed
- [Constants]
STRUCTURE_WALL
should be'constructedWall'
, not'wall'
1.0.1 - 2017-11-05
Changed
- Added forgotten documentation material from v1.0.0