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Future of this project? #49
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Nothing formal as you've discovered. In general terms though the idea is to stabalise the API and eventually cut a 1.0.0 release. There are number of things I'm interested in changing and adding. In no particular order:
I'll look at the the projects stuff. Or you can (or @Yepoleb for that matter) -- assuming you have the permissions for it. Also, anybody should probably feel free to throw out other ideas in this issue, or better yet, just create new issues -- no matter how trivial it might be. |
@Holiverh This is awesome! Thanks! I'll get about to adding this to the board and we can then look at who's doing what 👍 |
A couple of things I forgot:
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Implements serverstf#52 and flattens the structure a bit like suggested in serverstf#49
I've waited 9 days now for comments on an issue and a pull request that severely change the structure of the project. I'd really like to continue working on the project, but it doesn't really make sense to work on parts of the code that could be rewritten soon. With such response times cooperating is painful and brings the development to a halt. So if the issues reach 14 days and there are no comments on how to improve the situation, I'll just start implementing them on my own and hope they turn out well. |
Just wanted to say I've been watching this project for a little while now. I'm having trouble pulling info on Arma III servers, but I'll wait until the code becomes a little more "stable" before reporting it. It's going to be pretty awesome storing statistics of servers into a database for analysis. |
You can report the issue whenever you want, but it's best to fix the bug as early as possible. There's no reason to hold it back until the code gets more stable. |
@Cightline This is because bohemia changed the protocol to their own version. |
I was wondering - what is the path that python-valve is taking? Do we have a roadmap? With potential features? Might be worth looking at adding it to the projects tab :]
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