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keyboard.py
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keyboard.py
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import pygame as pg
import sys
class Keyboard:
def __init__(self) -> None:
self.key_map = {
49: 0x1, #1
50: 0x2, #2
51: 0x3, #3
52: 0xc, #4
113: 0x4, #Q
119: 0x5, #W
101: 0x6, #E
114: 0xD, #R
97: 0x7, #A
115: 0x8, #S
100: 0x9, #D
102: 0xE, #F
122: 0xA, #Z
120: 0x0, #X
99: 0xB, #C
118: 0xF #V
}
self.keys_pressed = [False for i in range(16)]
self.on_next_key_press = None
def is_key_pressed(self,keycode):
return self.keys_pressed[keycode]
def on_key_down(self,event):
try:
key = self.key_map[event]
self.keys_pressed[key] = True
except:
pass
def on_key_up(self, event):
try:
key = self.key_map[event]
self.keys_pressed[key] = False
except:
pass
def event_handler(self):
for event in pg.event.get():
match event.type:
case pg.QUIT:
sys.exit()
case pg.KEYDOWN:
self.on_key_down(event.key)
case pg.KEYUP:
self.on_key_up(event.key)