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wow.js

This is an experiment. The aim of that experiment it to see how much of an MMORPG Client can be implemented in pure HTML5/JavaScript/WebGL. For more info see http://getmangos.com/bb/post/4493/#p4493

System Requirements

node.js 0.8 or later
[email protected] (https://github.com/einaros/ws.git or npm install ws)
A Web Server with PHP (I use Apache)

Google Chrome (tested on Version 20.0.1132.47 Ubuntu 12.04 (144678))
or Mozilla Firefox (tested on Firefox 16.0.2 for Ubuntu)

MaNGOS One (https://github.com/mangos-one/)

Setup

  1. clone the git, put everything in a directory on your webserver.
  2. Edit node/ws2tcp.js Line 4: set gameserver to the IP or URL of the server running MaNGOS. "localhost" means ws2tcp and mangos are on the same machine
    1a)Edit node/ws2tcp.js Line 6: set the "host" parameter to the to the IP or URL of the server ws2tcp is running on (same as step 2!)
  3. Edit index.php Line 4: set the "host" parameter to the IP or URL of the server ws2tcp is running on. "localhost" in this case means the pc in front of you.
  4. Start mangos and ws2tcp
  5. open your browser of choice and navigate to the location of index.php
  6. Watch things exploding, fix them, send pull requests and patches.

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