This is an experiment. The aim of that experiment it to see how much of an MMORPG Client can be implemented in pure HTML5/JavaScript/WebGL. For more info see http://getmangos.com/bb/post/4493/#p4493
node.js 0.8 or later
[email protected] (https://github.com/einaros/ws.git or npm install ws)
A Web Server with PHP (I use Apache)
Google Chrome (tested on Version 20.0.1132.47 Ubuntu 12.04 (144678))
or Mozilla Firefox (tested on Firefox 16.0.2 for Ubuntu)
MaNGOS One (https://github.com/mangos-one/)
- clone the git, put everything in a directory on your webserver.
- Edit node/ws2tcp.js Line 4: set gameserver to the IP or URL of the server running MaNGOS. "localhost" means ws2tcp and mangos are on the same machine
1a)Edit node/ws2tcp.js Line 6: set the "host" parameter to the to the IP or URL of the server ws2tcp is running on (same as step 2!) - Edit index.php Line 4: set the "host" parameter to the IP or URL of the server ws2tcp is running on. "localhost" in this case means the pc in front of you.
- Start mangos and ws2tcp
- open your browser of choice and navigate to the location of index.php
- Watch things exploding, fix them, send pull requests and patches.