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Slint-node (Beta)

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Slint is a UI toolkit that supports different programming languages. Slint-node is the integration with Node.js.

To get started you use the walk-through tutorial. We also have a Getting Started Template repository with the code of a minimal application using Slint that can be used as a starting point to your program.

Warning: Beta Slint-node is still in the early stages of development: APIs will change and important features are still being developed.

Slint Language Manual

The Slint Language Documentation covers the Slint UI description language in detail.

Installing Slint

Slint is available via NPM, so you can install by running the following command:

npm install slint-ui

Dependencies

You need to install the following components:

You will also need a few more dependencies, see https://github.com/slint-ui/slint/blob/master/docs/building.md#prerequisites

Using Slint

First, import the API from the slint-ui module. In the following examples we're using ECMAScript module syntax, but if you prefer you can also import the API using CommonJS syntax.

To initialize the API, you first need to import the slint-ui module in our code:

import * as slint from "slint-ui";

Next, load a slint file with the loadFile function:

let ui = slint.loadFile("ui/main.slint");

Combining these two steps leads us to the obligatory "Hello World" example:

import * as slint from "slint-ui";
let ui = slint.loadFile(new URL(".ui/main.slint", import.meta.url));
let main = new ui.Main();
main.run();

For a full example, see /examples/todo/node.

API Overview

Instantiating a Component

The following example shows how to instantiate a Slint component from JavaScript.

ui/main.slint

export component MainWindow inherits Window {
    callback clicked <=> i-touch-area.clicked;

    in property <int> counter;

    width: 400px;
    height: 200px;

    i-touch-area := TouchArea {}
}

Each exported Window component is exposed as a type constructor. The type constructor takes as parameter an object which allow to initialize the value of public properties or callbacks.

main.js

import * as slint from "slint-ui";
// In this example, the main.slint file exports a module which
// has a counter property and a clicked callback
let ui = slint.loadFile(new URL("ui/main.slint", import.meta.url));
let component = new ui.MainWindow({
    counter: 42,
    clicked: function() { console.log("hello"); }
});

Accessing a property

Properties declared as out or in-out in .slint files are visible as JavaScript on the component instance.

component.counter = 42;
console.log(component.counter);

Callbacks

Callbacks in Slint can be defined using the callback keyword and can be connected to a callback of an other component using the <=> syntax.

ui/my-component.slint

export component MyComponent inherits Window {
    callback clicked <=> i-touch-area.clicked;

    width: 400px;
    height: 200px;

    i-touch-area := TouchArea {}
}

The callbacks in Slint are exposed as properties in JavaScript and that can be called as a function.

main.js

import * as slint from "slint-ui";

let ui = slint.loadFile(new URL("ui/my-component.slint", import.meta.url));
let component = new ui.MyComponent();

// connect to a callback
component.clicked = function() { console.log("hello"); };
// emit a callback
component.clicked();

Functions

Functions in Slint can be defined using the function keyword.

ui/my-component.slint

export component MyComponent inherits Window {
    width: 400px;
    height: 200px;

    public function my-function() -> int {
        return 42;
    }
}

If the function is marked public, it can also be called from JavaScript.

main.js

import * as slint from "slint-ui";

let ui = slint.loadFile(new URL("ui/my-component.slint", import.meta.url));
let component = new ui.MyComponent();

// call a public function
let result = component.my_function();

Type Mappings

The types used for properties in .slint design markup each translate to specific types in JavaScript. The follow table summarizes the entire mapping:

.slint Type JavaScript Type Notes
int Number
float Number
string String
color RgbaColor
brush Brush
image ImageData
length Number
physical_length Number
duration Number The number of milliseconds
angle Number The angle in degrees
structure Object Structures are mapped to JavaScript objects where each structure field is a property.
array Array or any implementation of Model
enumeration String The value of an enum

Arrays and Models

For property of array type, they can either be set using an array. In that case, getting the property also return an array. If the array was set within the .slint file, the array can be obtained

component.model = [1, 2, 3];
// component.model.push(4); // does not work, because it operate on a copy
// but re-assigning works
component.model = component.model.concat(4);

Another option is to set a model object. A model object has the following function:

  • rowCount(): returns the number of element in the model.
  • rowData(index): return the row at the given index
  • setRowData(index, data): called when the model need to be changed. this.notify.rowDataChanged must be called if successful.

As an example, here is the implementation of the ArrayModel (which is available as slint.ArrayModel)

import * as slint from "slint-ui";

let array = [1, 2, 3];

export class ArrayModel<T> extends slint.Model<T> {
    private a: Array<T>

   constructor(arr: Array<T>) {
        super();
        this.a = arr;
    }

    rowCount() {
        return this.a.length;
    }

    rowData(row: number) {
       return this.a[row];
    }

    setRowData(row: number, data: T) {
        this.a[row] = data;
        this.notify.rowDataChanged(row);
    }

    push(...values: T[]) {
        let size = this.a.length;
        Array.prototype.push.apply(this.a, values);
        this.notify.rowAdded(size, arguments.length);
    }

    remove(index: number, size: number) {
        let r = this.a.splice(index, size);
        this.notify.rowRemoved(index, size);
    }

    get length(): number {
        return this.a.length;
    }

    values(): IterableIterator<T> {
        return this.a.values();
    }

    entries(): IterableIterator<[number, T]> {
        return this.a.entries()
    }
}

let model = new ArrayModel(array);

component.model = model;
model.push(4); // this works
// does NOT work, getting the model does not return the right object
// component.model.push(5);

structs

An exported struct can be created either by defing of an object literal or by using the new keyword.

my-component.slint

export struct Person {
    name: string,
    age: int
}

export component MyComponent inherits Window {
    in-out property <Person> person;
}

main.js

import * as slint from "slint-ui";

let ui = slint.loadFile(new URL("my-component.slint", import.meta.url));
let component = new ui.MyComponent();

// object literal
component.person = { name: "Peter", age: 22 };

// new keyword (sets property values to default e.g. '' for string)
component.person = new ui.Person();

// new keyword with parameters
component.person = new ui.Person({ name: "Tim", age: 30 });

enums

A value of an exported enum can be set as string or by usign the value from the exported enum.

my-component.slint

export enum Position {
    top,
    bottom
}

export component MyComponent inherits Window {
    in-out property <Position> position;
}

main.js

import * as slint from "slint-ui";

let ui = slint.loadFile(new URL("my-component.slint", import.meta.url));
let component = new ui.MyComponent();

// set enum value as string
component.position = "top";

// use the value of the enum
component.position = ui.Position.bottom;