Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: Issue with Entity Collisions on Valkyrien Skies (Eureka Airships) #262

Open
1 task done
bloxspace12345 opened this issue Dec 1, 2022 · 1 comment
Open
1 task done
Assignees
Labels
bug Something isn't working

Comments

@bloxspace12345
Copy link

Describe the bug you're experiencing

So I found a bug where Mobs and other Creatures will have no collisions with custom airships from the Valkyrien Skies and Eureka Airships mod. Anytime I place an entity on the surface they just phase through without collisions. I am unsure if this can be countered with the config files or if this is an issue that can only be fixed through the mod's code.

Here are the mods that are having conflicts with Performant:
https://www.curseforge.com/minecraft/mc-mods/eureka-ships
https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies

Reproducability

  1. Load all the required mods found on the Eureka Airships page along with the Performant mod.

  2. Once you load into a new world, build a ship anyway you like.

  3. To finish and assemble your ship, place down the "Ship Helm" block and shift right click it to access the assembly menu.

  4. As soon as your Valkyrien ship has been assembled, spawn any mobs on the ship; you will see that they will not stay on the ship and will just fall through without collisions.

Mod up to date

  • Before submitting this issue I updated to the newest version and reproduced it

Minecraft version

1.16.5

Modloader version

Forge

Logs

https://gist.github.com/bloxspace12345/1f48423196f44d46c729ef228f786475

@bloxspace12345 bloxspace12345 added the bug Something isn't working label Dec 1, 2022
@bloxspace12345
Copy link
Author

Good news, I figured out the issue and it was within the configuration settings; if you disable "fastCollisions" and "multiEntities" in the configuration settings; if fixes the bug with entities not being able to collide with your ships.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants