-
Notifications
You must be signed in to change notification settings - Fork 0
/
cube.x
120 lines (115 loc) · 3.03 KB
/
cube.x
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
xof 0303txt 0032
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame RootFrame {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,-0.000000,-1.000000,0.000000,
0.000000,1.000000,-0.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.044500,-0.036400,1.597400,1.000000;;
}
Mesh {
24;
1.000000; 1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; -1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; 1.000000;,
-1.000000; -1.000000; 1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
-1.000000; 1.000000; -1.000000;,
-1.000000; 1.000000; 1.000000;;
6;
4; 0, 1, 2, 3;,
4; 4, 5, 6, 7;,
4; 8, 9, 10, 11;,
4; 12, 13, 14, 15;,
4; 16, 17, 18, 19;,
4; 20, 21, 22, 23;;
MeshMaterialList {
0;
6;
0,
0,
0,
0,
0,
0;;
} //End of MeshMaterialList
MeshNormals {
24;
0.577349; 0.577349; -0.577349;,
0.577349; -0.577349; -0.577349;,
-0.577349; -0.577349; -0.577349;,
-0.577349; 0.577349; -0.577349;,
0.577349; 0.577349; 0.577349;,
-0.577349; 0.577349; 0.577349;,
-0.577349; -0.577349; 0.577349;,
0.577349; -0.577349; 0.577349;,
0.577349; 0.577349; -0.577349;,
0.577349; 0.577349; 0.577349;,
0.577349; -0.577349; 0.577349;,
0.577349; -0.577349; -0.577349;,
0.577349; -0.577349; -0.577349;,
0.577349; -0.577349; 0.577349;,
-0.577349; -0.577349; 0.577349;,
-0.577349; -0.577349; -0.577349;,
-0.577349; -0.577349; -0.577349;,
-0.577349; -0.577349; 0.577349;,
-0.577349; 0.577349; 0.577349;,
-0.577349; 0.577349; -0.577349;,
0.577349; 0.577349; 0.577349;,
0.577349; 0.577349; -0.577349;,
-0.577349; 0.577349; -0.577349;,
-0.577349; 0.577349; 0.577349;;
6;
4; 0, 1, 2, 3;,
4; 4, 5, 6, 7;,
4; 8, 9, 10, 11;,
4; 12, 13, 14, 15;,
4; 16, 17, 18, 19;,
4; 20, 21, 22, 23;;
} //End of MeshNormals
} // End of the Mesh Cube
} // SI End of the Object Cube
} // End of the Root Frame