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extrovert-self-ctrlfuncs.lua
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extrovert-self-ctrlfuncs.lua
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return {
-- Check whether a button falls outside of a loop's boundaries, and if so, unset the loop boundaries
checkLoopClear = function(self, s, b)
if not rangeCheck(b, self.seq[s].loop.low or 1, self.seq[s].loop.high or self.gridx) then
self.seq[s].loop = {
low = false,
high = false,
}
self.seq[s].ltab = false
end
end,
-- Assign an incoming GATE-value to a given sequence
ctrlGate = function(self, s)
self.seq[s].incoming.gate = self.ctrlflags.gate
end,
-- Build an incoming table based on a PRESS command
ctrlPress = function(self, s, b)
self.seq[s].incoming.cmd = {"parsePress", s, b}
end,
-- Parse an incoming PRESS command
parsePress = function(self, s, b)
local point = self.seq[s].pointer
local chunk = #self.seq[s].tick / self.gridx
-- If the pointer is empty, set it to the beginning of the button's chunk.
-- If the pointer is filled, set it to a position in the button's chunk equivalent to its previous chunk-position.
self.seq[s].pointer = ((point and ((point - 1) % chunk)) or 0) + (chunk * (b - 1)) + 1
self:checkLoopClear(s, b) -- If button falls outside loop, clear loop vals
-- Empty the incoming-command table
self.seq[s].incoming.cmd = false
end,
-- Build an incoming table based on a PRESS-TRIG command.
ctrlPressTrig = function(self, s, b)
self.seq[s].incoming.cmd = {"parsePressTrig", s, b}
end,
-- Parse an incoming PRESS-TRIG command
parsePressTrig = function(self, s, b)
local chunk = #self.seq[s].tick / self.gridx
-- Set the seq's pointer to the first tick in the button's corresponding chunk
self.seq[s].pointer = (chunk * (b - 1)) + 1
self:checkLoopClear(s, b) -- If button falls outside loop, clear loop vals
-- Empty the incoming-command table
self.seq[s].incoming.cmd = false
end,
-- Build an incoming table based on a PRESS-OFF command.
ctrlPressOff = function(self, s)
self.seq[s].incoming.cmd = {"parsePressOff", s}
end,
-- Parse an incoming PRESS-OFF command
parsePressOff = function(self, s)
-- Unset/reset all activity variables within the sequence
self.seq[s].pointer = false
self.seq[s].loop = {
low = false,
high = false,
}
self.seq[s].ltab = false
self.seq[s].incoming.cmd = false
end,
-- Parse an incoming OFF-PITCH command
ctrlPressOffPitch = function(self, s)
self.seq[s].pitch = 0
self.seq[s].ptab = {}
for i = 1, self.gridx do
self.seq[s].ptab[i] = false
end
end,
-- Parse an incoming PITCH command
ctrlPressPitch = function(self, s, col)
self.seq[s].ptab[col] = not self.seq[s].ptab[col]
self.seq[s].pitch = 0
local sidex = math.floor(self.gridx / 2)
local pitch = 0
for i = 1, self.gridx do
if self.seq[s].ptab[i] then
local direction = -1
local offset = sidex - i
if i > sidex then
direction = 1
offset = (i - 1) - sidex
end
pitch = pitch + (math.max(1, 2 ^ offset) * direction)
end
end
self.seq[s].pitch = pitch
end,
-- Build an incoming table based on a PRESS-SWAP command.
ctrlPressSwap = function(self, s)
-- If a swap-seq is tabled, set an incoming command; else table this seq's index as the swap-seq.
if self.swap then
self.seq[s].incoming.cmd = {"parsePressSwap", self.swap, s}
self.swap = false
else
self.swap = s
end
end,
-- Parse an incoming PRESS-SWAP command.
parsePressSwap = function(self, s1, s2)
-- Switch loop commands
self.seq[s1].loop, self.seq[s2].loop = self.seq[s2].loop, self.seq[s1].loop
-- Switch relative pointer positions
self.seq[s1].pointer, self.seq[s2].pointer =
self.seq[s2].pointer and math.ceil(self.seq[s2].pointer / (#self.seq[s2].tick / #self.seq[s1].tick)),
self.seq[s1].pointer and math.ceil(self.seq[s1].pointer / (#self.seq[s1].tick / #self.seq[s2].tick))
-- Empty the incoming-command tables
self.seq[s1].incoming.cmd = false
self.seq[s2].incoming.cmd = false
end,
-- Build a loop-table based on a PRESS-LOOP command.
ctrlPressLoop = function(self, s, b)
if self.seq[s].ltab == false then
self.seq[s].ltab = b
else
-- Get the stored loop-keystroke, and the current keystroke
local b1 = self.seq[s].ltab
local b2 = b
-- Clear the previous tabbed loop-key
self.seq[s].ltab = false
-- Order the loop-bounds properly, and set them to the seq's local loop table
if b1 > b2 then
b1, b2 = b2, b1
end
self.seq[s].loop.low = b1
self.seq[s].loop.high = b2
local point = self.seq[s].pointer
if point then -- If the sequence has a pointer...
-- Get the corresponding button for the sequence's pointer
local seqbut = math.ceil((point / #self.seq[s].tick) * self.gridx)
-- If the seq-pointer falls outside of loop range, reposition it at the low location
if not rangeCheck(seqbut, self.seq[s].loop.low, self.seq[s].loop.high) then
self:ctrlPress(s, self.seq[s].loop.low)
end
end
end
end,
-- Build an incoming table based on the GATE-PRESS command.
ctrlGatePress = function(self, s, b)
self:ctrlGate(s)
self:ctrlPress(s, b)
end,
-- Build an incoming table based on the GATE-OFF command.
ctrlGateOff = function(self, s)
self:ctrlGate(s)
self:ctrlPressOff(s)
end,
-- Build an incoming table based on the GATE-SWAP command.
ctrlGateSwap = function(self, s)
self:ctrlGate(s)
self:ctrlPressSwap(s)
end,
-- Build a scatter table based on the PRESS-SCATTER command, then call a function to build a meta-tick table.
ctrlPressScatter = function(self, s, col)
self.seq[s].stab[col] = not self.seq[s].stab[col]
self.seq[s].sfactors = {}
self.seq[s].samount = 0
local sidex = math.floor(self.gridx / 2)
local scatter = {}
local amt = 0
for i = 1, self.gridx do
if self.seq[s].stab[i] then
if i <= sidex then
amt = amt + math.max(1, 2 ^ (sidex - i))
else
table.insert(scatter, math.max(1, 2 ^ ((i - sidex) - 1)))
end
end
end
local sdup = deepCopy(scatter)
for i = 1, #scatter do
table.insert(sdup, -scatter[i])
for j = i + 1, #scatter do
local putplus = scatter[i] + scatter[j]
table.insert(sdup, putplus)
table.insert(sdup, -putplus)
if (j / i) ~= 2 then
local putminus = scatter[j] - scatter[i]
table.insert(sdup, putminus)
table.insert(sdup, -putminus)
end
end
end
amt = amt / ((2 ^ sidex) - 1)
self.seq[s].sfactors = sdup
self.seq[s].samount = amt
self:buildScatterTable(s)
end,
-- On an OFF-SCATTER command, unset a sequence's scatter-table, and empty its metatick table
ctrlPressOffScatter = function(self, s)
self.seq[s].sfactors = {}
self.seq[s].samount = 0
self.seq[s].stab = {}
for i = 1, self.gridx do
self.seq[s].stab[i] = false
end
self.seq[s].metatick = {}
end,
-- Set the scatter-tables of a page of sequences to contain the column's boolean bit, using SCATTER commands.
ctrlPageScatter = function(self, page, col)
for i = 1 + ((self.gridy - 2) * (page - 1)), (self.gridy - 2) * page do
self:ctrlPressScatter(i, col)
end
end,
-- Set the scatter-tables of a page of sequences to their default values, using SCATTER-OFF commands.
ctrlPageOffScatter = function(self, p)
-- For every sequence in the page, set a SCATTER-OFF command
for i = 1, self.gridy - 2 do
self:ctrlPressOffScatter(((self.gridy - 2) * (p - 1)) + i)
end
end,
-- Build incoming tables based on a PAGE-OFF command.
ctrlPageOff = function(self, p)
-- For every sequence in the page, set an incoming OFF command
for i = 1, self.gridy - 2 do
self:ctrlPressOff(((self.gridy - 2) * (p - 1)) + i)
end
end,
-- Set the pitch-tables of a page of sequences to their default values, using PITCH-OFF commands.
ctrlPageOffPitch = function(self, p)
-- For every sequence in the page, set a PITCH-OFF command
for i = 1, self.gridy - 2 do
self:ctrlPressOffPitch(((self.gridy - 2) * (p - 1)) + i)
end
end,
-- Set the pitch-tables of a page of sequences to contain the column's boolean bit, using PITCH commands.
ctrlPagePitch = function(self, page, col)
for i = 1 + ((self.gridy - 2) * (page - 1)), (self.gridy - 2) * page do
self:ctrlPressPitch(i, col)
end
end,
-- Build incoming tables based on a PAGE-SWAP command.
ctrlPageSwap = function(self, p)
-- If swap-page is tabled, set a page's worth of incoming commands; else table this page's index as the swap-page.
if self.pageswap then
for i = 1, self.gridy - 2 do
self:ctrlPressSwap(((self.gridy - 2) * (self.pageswap - 1)) + i)
self:ctrlPressSwap(((self.gridy - 2) * (p - 1)) + i)
end
self.pageswap = false
else
self.pageswap = p
end
end,
-- Build incoming tables based on a PAGE-GATE command.
ctrlPageGate = function(self, p)
-- For every sequence in the page, set an incoming GATE value, and an incoming PRESS command on button 1
for i = 1, self.gridy - 2 do
local seq = ((self.gridy - 2) * (p - 1)) + i
self:ctrlGate(seq)
self:ctrlPress(seq, 1)
end
end,
-- Build incoming tables based on a PAGE-GATE-OFF command.
ctrlPageGateOff = function(self, p)
-- For every sequence in the page, set an incoming GATE value, and an incoming OFF command
for i = 1, self.gridy - 2 do
local seq = ((self.gridy - 2) * (p - 1)) + i
self:ctrlGate(seq)
self:ctrlPressOff(seq)
end
end,
-- Build incoming tables based on a PAGE-GATE-SWAP command.
ctrlPageGateSwap = function(self, p)
-- For every sequence in the page, set an incoming GATE value
for i = 1, self.gridy - 2 do
local seq = ((self.gridy - 2) * (p - 1)) + i
self:ctrlGate(seq)
end
self:ctrlPageSwap(p)
end,
}