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2006-March.txt
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From goldenpiranha at gmail.com Wed Mar 1 02:46:25 2006
From: goldenpiranha at gmail.com (Danny Bittman)
Date: Tue, 28 Feb 2006 17:46:25 -0800
Subject: [Supertux-devel] Zeekling help
Message-ID: <[email protected]>
How do you get the zeekling into the game?
I'm pretty new at this.
-Piranha
From supertux at 2006.expires.deltadevelopment.de Wed Mar 1 03:25:58 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Wed, 01 Mar 2006 03:25:58 +0100
Subject: [Supertux-devel] Zeekling help
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hey Danny,
Danny Bittman wrote:
> How do you get the zeekling into the game?
> I'm pretty new at this.
You didn't give a lot of information before asking this question, so I
can only assume you
- downloaded SuperTux milestone 1 from the World Wide Web
- heard about a new badguy
- want to play with this badguy in milestone 1
I'm afraid that's not (easily) doable. SuperTux is currently not only in
the process of being enhanced, but is also being partly rewritten.
Several things are still missing, some others unstable and there's still
a long way to go until the next release will be ready.
If you really want to experiment with the development version of
SuperTux, a little bit of documentation on getting it is already in the
Wiki at <http://supertux.berlios.de/wiki/index.php/Download/Subversion>.
I won't go into further detail without knowing what exactly you want,
but feel free to
- improve on the instructions in the Wiki
- send back comments and suggestions to this list
Kind regards,
Christoph
--
If it were easy to read, it wouldn't be called code. (Jeff Dalton)
From slacker at gluebox.com Wed Mar 1 14:14:28 2006
From: slacker at gluebox.com (S.Groundwater)
Date: Wed, 1 Mar 2006 08:14:28 -0500 (EST)
Subject: [Supertux-devel] Zeekling - danger fades
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
hello everyone.
Christoph,
Thanks for the zeekling link. I'm not sure if either attempt, yours or
mine, makes the bad guy any more menacing for Tux. I like the way yours
fades her into the scene. We still need something more like zigzags or
divebombs.
Regarding the nogl patch. I have tried this on two low end machines where
ST-1.2 runs OK. (PII/PIII 450/700?, Nvidia something or another w/o
acceleration) The nogl patch works, it just runs real slow. When I run
the nogl code on my more modern development workstation it runs OK. (AMD64
X.?)
enjoy.
>>> S.Groundwater wrote:
>>>> Here is a zeekling sprite that fades to invisible.
>>>> http://gluebox.com/images/zeekling.tar.gz
>>>> Christoph wrote:
<http://www.deltadevelopment.de/users/christoph/supertux/supertux-3063-hideandzeek.diff.gz>
> This zeekling version decloaks only while above the player - eyes come
> first, rest slowly fades in.
>
> Give it a shot, it's quite a thrill if you don't know where all the
> zeeklings are hiding.
--
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.
From supertux at 2006.expires.deltadevelopment.de Wed Mar 1 19:05:23 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Wed, 01 Mar 2006 19:05:23 +0100
Subject: [Supertux-devel] Zeekling - danger fades
In-Reply-To: <[email protected]>
References: <[email protected]> <[email protected]> <[email protected]> <[email protected]> <[email protected]>
Message-ID: <[email protected]>
Hey S.,
S.Groundwater wrote:
> We still need something more like zigzags or divebombs.
No problem, this zeekling does divebombs:
<http://www.deltadevelopment.de/users/christoph/supertux/supertux-3063-zeekswoop.diff.gz>
Oh, and just ignore the junk in the diff file - looks like "jam clean"
left some files behind. Just make sure to try it out on a backup ;-)
> Regarding the nogl patch. I have tried this on two low end machines where
> ST-1.2 runs OK. [...] it just runs real slow. When I run
> the nogl code on my more modern development workstation it runs OK.
Thanks for the test drive! Yeah, I expected slow performance.
That's because the patch imitates its OpenGL counterpart as closely as
possible (e.g. surface flipping done on-the-fly). Even with the best of
tweaks, however, it could never run any smoother than the original,
because it has to do without help from the GPU.
To me, it was more important to be able to play SuperTux on my
onboard-graphics-only Linux box and on my virtual machines - they have
more than enough power for SDL, but not nearly enough for Software-OpenGL.
Kind regards,
Christoph
--
The manager has personally passed all the water served here (Sign in a
hotel in Acapulco)
From supertux at 2006.expires.deltadevelopment.de Thu Mar 2 23:22:51 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Thu, 02 Mar 2006 23:22:51 +0100
Subject: [Supertux-devel] badguy sketch: "Angry Stone"
Message-ID: <[email protected]>
Hi all,
I found an image for a badguy named "Angry Stone" in the trunk, but no
sprites or code.
In the following patch I tried to bring this Angry Stone to life:
http://www.deltadevelopment.de/users/christoph/supertux/supertux-3063-angrystone.diff.gz
Graphics and code are still just a sketch - I'm just curious what you
think about the idea.
Please note that the patch also replaces some enemies in world1/level1
for easy testing and will generally wreak havok on your branch - so try
it out on a backup.
Regards,
Christoph
--
Never EVER mess with a jumper you don't know about, even if it's labeled
"sex and free beer". (Dave Haynie, Amiga developer)
From matze at braunis.de Fri Mar 3 13:47:49 2006
From: matze at braunis.de (Matze Braun)
Date: Fri, 03 Mar 2006 13:47:49 +0100
Subject: [Supertux-devel] badguy sketch: "Angry Stone"
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
This looks good, Stephen just committed it and told me about it
(unforunately I didn't have time to look at it yet until now).
Some comments:
- If you create new files change the
Copyright (C) 2005 Matthias Braun <matze at braunis.de>
to
Copyright (C) 2006 Christoph Sommer <...>
It's your file and you should get the credit for it!
- you probably want to override the kill_fall() function with a function
that does nothing, so that angry stones don't kill themselfes and can't
be killed with fireballs
Anyway I like the patch and the badguy behaviour.
Greetings,
Matze
Am Donnerstag, den 02.03.2006, 23:22 +0100 schrieb Christoph Sommer:
> Hi all,
>
> I found an image for a badguy named "Angry Stone" in the trunk, but no
> sprites or code.
>
> In the following patch I tried to bring this Angry Stone to life:
> http://www.deltadevelopment.de/users/christoph/supertux/supertux-3063-angrystone.diff.gz
>
> Graphics and code are still just a sketch - I'm just curious what you
> think about the idea.
>
> Please note that the patch also replaces some enemies in world1/level1
> for easy testing and will generally wreak havok on your branch - so try
> it out on a backup.
>
>
> Regards,
>
> Christoph
>
From cwebber at dustycloud.org Fri Mar 3 14:38:09 2006
From: cwebber at dustycloud.org (Christopher Allan Webber)
Date: Fri, 03 Mar 2006 07:38:09 -0600
Subject: [Supertux-devel] Zeekling -Fade to DANGER tar.gz
In-Reply-To: <[email protected]>
(S. Groundwater's message of "Tue, 28 Feb 2006 10:58:18 -0500 (EST)")
References: <[email protected]>
Message-ID: <[email protected]>
"S.Groundwater" <slacker at gluebox.com> writes:
> In playing on my local build it seemed the zeekling was too boring, no
> challenge. Since I can't code, the only way I could fix for myself was to
> slowly fade the sprite in and out of an invisible state.
I certainly agree that the Zeekling is too boring at this point.
I drew up a concept sketch of what I thought the Zeekling *could* do,
available here:
http://lingocomic.com/gfx/goodies/supertux/zeekling-drop-ideas.png
Other available colored eggs ideas:
purple: drops, creates a zeekling baby? (maybe could act like the
goomba babies in mario 3)
green: one-up?
Unfortunately, with work and school taking up almost every minute of
my life right now, I don't have time to implement this myself...
From cwebber at dustycloud.org Fri Mar 3 14:38:09 2006
From: cwebber at dustycloud.org (Christopher Allan Webber)
Date: Fri, 03 Mar 2006 07:38:09 -0600
Subject: [Supertux-devel] Zeekling -Fade to DANGER tar.gz
In-Reply-To: <[email protected]>
(S. Groundwater's message of "Tue, 28 Feb 2006 10:58:18 -0500 (EST)")
References: <[email protected]>
Message-ID: <[email protected]>
"S.Groundwater" <slacker at gluebox.com> writes:
> In playing on my local build it seemed the zeekling was too boring, no
> challenge. Since I can't code, the only way I could fix for myself was to
> slowly fade the sprite in and out of an invisible state.
I certainly agree that the Zeekling is too boring at this point.
I drew up a concept sketch of what I thought the Zeekling *could* do,
available here:
http://lingocomic.com/gfx/goodies/supertux/zeekling-drop-ideas.png
Other available colored eggs ideas:
purple: drops, creates a zeekling baby? (maybe could act like the
goomba babies in mario 3)
green: one-up?
Unfortunately, with work and school taking up almost every minute of
my life right now, I don't have time to implement this myself...
From supertux at 2006.expires.deltadevelopment.de Sat Mar 4 01:26:31 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Sat, 04 Mar 2006 01:26:31 +0100
Subject: [Supertux-devel] Question...
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hey Stephanie,
Stephanie Moffat wrote:
> Where can you find Milestone 2? Is it a new download or what?
SuperTux is undergoing constant development with the latest stable
release being SuperTux "Milestone 1". This is what can be downloaded
from the World Wide Web as binary packages.
SuperTux "Milestone 2" will be the next stable release. At this time
there is no telling when it will be finished, but you can always try out
the current (but unstable) development version by getting the sources
via SVN and compiling them.
Kind regards,
Christoph
--
Standards are wonderful! So many to pick from!
From martin.beeger at online.de Sat Mar 4 21:55:00 2006
From: martin.beeger at online.de (martin.beeger at online.de)
Date: Sat, 04 Mar 2006 21:55:00 +0100
Subject: [Supertux-devel] Reset of supertux
Message-ID: <17072839.50301141505700740.JavaMail.servlet@kundenserver>
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From seline.frei at greenmail.ch Sat Mar 4 17:32:53 2006
From: seline.frei at greenmail.ch (Seline)
Date: Sat, 4 Mar 2006 17:32:53 +0100
Subject: [Supertux-devel] Frage zum Level Editor
Message-ID: <[email protected]>
Hallo Tux-Team
1. Als ich heute eine Level selber herstellte, fiel mir pl?tlich auf, dass
mir der Hintergrund nicht gef?llt, und dass in den
anderen Levels der Hintergrund verschieden ist. Vo kann ich ihn ?ndern?
2. Bei den Levels, die ihr hergestellt habt, hat es immer Anhaltspunkte. Wie
kann ich diese setzen?
3. Bei euch hat es Levels, die "fahren". Wie kann ich dies machen?
4. Gibt es schon Bonus Island 3? Das Bonusland 1 und 2 habe ich schon. Und
auch schon alle Levels geschafft. Ausser es h?tte noch weitere versteckte
Inseln.
Bitte schreibt zur?ck.
Liebe Gr?sse
Tanja + Seline
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From supertux at 2006.expires.deltadevelopment.de Sun Mar 5 18:18:06 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Sun, 05 Mar 2006 18:18:06 +0100
Subject: [Supertux-devel] Frage zum Level Editor
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hallo Tanja, hallo Seline,
auf dieser Liste wird eigentlich bevorzugt auf Englisch diskutiert.
Schreibt also Fragen m?glichst auf Englisch, dann verstehen euch auch
mehr Mitleser.
Seline wrote:
> 1. Als ich heute eine Level selber herstellte, fiel mir pl?tlich auf, dass
> mir der Hintergrund nicht gef?llt, und dass in den
> anderen Levels der Hintergrund verschieden ist. Vo kann ich ihn ?ndern?
Der Hintergrund l?sst sich in den allgemeinen Level-Einstellungen
?ndern. Klickt im Level-Editor dazu auf das "Werkzeug"-Symbol unten rechts.
> 2. Bei den Levels, die ihr hergestellt habt, hat es immer Anhaltspunkte. Wie
> kann ich diese setzen?
Falls ihr die Punkte meint, an denen Tux neu startet, falls er in einer
Level stirbt: Diese Punkte lassen sich meines Wissens nach nicht mit dem
integrierten Level-Editor ?ndern. Ihr k?nnt sie aber per Hand in die
Level-Datei schreiben.
Legt dazu, wie z.B. in data/levels/world1/level1.stl zu sehen, eine
Liste "reset-points" an. Um die Koordinaten zu bestimmen, k?nnt ihr z.B.
einen Gegner an die gew?nschte Stelle setzen und seine Werte aus der
Liste "objects" ?bernehmen.
Falls euch das zu aufwendig ist: Einige Leute haben auch alleinstehende
Level-Editoren f?r SuperTux geschrieben. Vielleicht findet ihr ja einen,
der euch gef?llt.
> 3. Bei euch hat es Levels, die "fahren". Wie kann ich dies machen?
Da bin ich zur Zeit ?berfragt. Ihr k?nnt aber auch hier einfach mal eine
Level-Datei untersuchen, die so etwas macht und den entsprechenden
Eintrag in eure Level-Datei ?bernehmen.
> 4. Gibt es schon Bonus Island 3?
Meines Wissens nach noch nicht. Es gibt aber einige Level-Sammlungen im
World Wide Web. <http://www.supertux.info> f?hrt zum Beispiel eine gro?e
Auswahl von Levels, die von Fans erstellt wurden.
Gru?,
Christoph
--
Never test for an error you don't know how to handle.
From warpstar99 at gmail.com Thu Mar 9 22:43:49 2006
From: warpstar99 at gmail.com (=?UTF-8?B?zpTQvM65zrfhvrEga2jhvrHOtw==?=)
Date: Thu, 9 Mar 2006 16:43:49 -0500
Subject: [Supertux-devel] when oh when?
Message-ID: <[email protected]>
hello!
being a major supertux fan, and beating milestone 1 a record or 34
times, I was really wondering when oh when will milestone two come out
approximately? please inform me so i have a range as to how long i
should wait!
thanks!
--
.:?? ?????. =] ??:.
From afief.h at gmail.com Sat Mar 11 08:35:21 2006
From: afief.h at gmail.com (Afief Halumi)
Date: Sat, 11 Mar 2006 09:35:21 +0200
Subject: [Supertux-devel] when oh when?
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hi,
As far as i know, the official answer for that question is "soon."
However, you could make "soon" become "sooner" if you contribute
something/anything to the project. check the wiki todo list. you don't need
to be a C++ or graphic/sound expert. writing the story and coming up with
new ideas would be great.
PS: you should be able to see the progress when items disappear from the
todo list, no items there anymore means there are just a few last tests
before the final release.
Afief
On 3/9/06, ????? kh?? <warpstar99 at gmail.com> wrote:
>
> hello!
> being a major supertux fan, and beating milestone 1 a record or 34
> times, I was really wondering when oh when will milestone two come out
> approximately? please inform me so i have a range as to how long i
> should wait!
>
> thanks!
>
> --
> .:?? ?????. =] ??:.
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> http://lists.berlios.de/mailman/listinfo/supertux-devel
>
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From christian_hoff at gmx.net Sun Mar 12 20:14:29 2006
From: christian_hoff at gmx.net (Christian Hoff)
Date: Sun, 12 Mar 2006 20:14:29 +0100
Subject: [Supertux-devel] Supertux worldmap-editor
Message-ID: <000901c64609$300b3a50$17b2a8c0@hoffch>
Hi,
I created a supertux worldmap-editor. With this editor you can open and save all supertux worldmaps (files with the extension .stwm) like the Bonus Islands I and II and the Icyisland-worldmap. It is also possible to create a new worldmap. The editor named SWafe can be downloaded from http://www.christian-hoff.de (on the startpage, click on the link named downloads(do not use the Supertux link!) and then click on the link to SWafe). I am sorry to say that the editor can't be run under linux because Mono does not support the .Net Framework in version 2 yet. Additionally you must download the .Net Framework 2.0 from Microsoft(23 Mb). If you don't, an error will occur when starting the application.
Please send your feedback to christian_hoff at gmx.net so that I know what has to be improved...
I hope you will have much fun with this editor!
Christian Hoff
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From matze at braunis.de Sun Mar 12 21:01:21 2006
From: matze at braunis.de (Matze Braun)
Date: Sun, 12 Mar 2006 21:01:21 +0100
Subject: [Supertux-devel] Supertux worldmap-editor
In-Reply-To: <000901c64609$300b3a50$17b2a8c0@hoffch>
References: <000901c64609$300b3a50$17b2a8c0@hoffch>
Message-ID: <[email protected]>
Am Sonntag, den 12.03.2006, 20:14 +0100 schrieb Christian Hoff:
> Hi,
>
> I created a supertux worldmap-editor. With this editor you can open
> and save all supertux worldmaps (files with the extension .stwm) like
> the Bonus Islands I and II and the Icyisland-worldmap. It is also
> possible to create a new worldmap. The editor named SWafe can be
> downloaded from http://www.christian-hoff.de (on the startpage, click
> on the link named downloads(do not use the Supertux link!) and then
> click on the link to SWafe). I am sorry to say that the editor can't
> be run under linux because Mono does not support the .Net Framework in
> version 2 yet. Additionally you must download the .Net Framework 2.0
> from Microsoft(23 Mb). If you don't, an error will occur when starting
> the application.
Mono does support most of .net 2.0 by now (though I'm not sure how good
the System.Windows.Forms support is). Would be interesting to see the
sourcecode...
(You might also take a look at some stuff I tried here:
http://www.stud.uni-karlsruhe.de/~uxsm/supertux-sharp.tar.bz2
it's just some experiments with C#, I ported some few parts of the
engine to it)
Greetings,
Matze
From matze at braunis.de Sun Mar 12 21:01:21 2006
From: matze at braunis.de (Matze Braun)
Date: Sun, 12 Mar 2006 21:01:21 +0100
Subject: [Supertux-devel] Supertux worldmap-editor
In-Reply-To: <000901c64609$300b3a50$17b2a8c0@hoffch>
References: <000901c64609$300b3a50$17b2a8c0@hoffch>
Message-ID: <[email protected]>
Am Sonntag, den 12.03.2006, 20:14 +0100 schrieb Christian Hoff:
> Hi,
>
> I created a supertux worldmap-editor. With this editor you can open
> and save all supertux worldmaps (files with the extension .stwm) like
> the Bonus Islands I and II and the Icyisland-worldmap. It is also
> possible to create a new worldmap. The editor named SWafe can be
> downloaded from http://www.christian-hoff.de (on the startpage, click
> on the link named downloads(do not use the Supertux link!) and then
> click on the link to SWafe). I am sorry to say that the editor can't
> be run under linux because Mono does not support the .Net Framework in
> version 2 yet. Additionally you must download the .Net Framework 2.0
> from Microsoft(23 Mb). If you don't, an error will occur when starting
> the application.
Mono does support most of .net 2.0 by now (though I'm not sure how good
the System.Windows.Forms support is). Would be interesting to see the
sourcecode...
(You might also take a look at some stuff I tried here:
http://www.stud.uni-karlsruhe.de/~uxsm/supertux-sharp.tar.bz2
it's just some experiments with C#, I ported some few parts of the
engine to it)
Greetings,
Matze
From slacker at gluebox.com Tue Mar 14 05:05:23 2006
From: slacker at gluebox.com (S.Groundwater)
Date: Mon, 13 Mar 2006 23:05:23 -0500 (EST)
Subject: [Supertux-devel] StrawBlock
Message-ID: <[email protected]>
hello.
I took a stab at creating the strawbox listed in the wiki's todo. There
is an animation for being hit with fire. These images need more work but
it's a start.
Since there is no working code yet for this feature here is a gif
animation so you can see it. I also dropped a non-animated object in
data/levels/world2/castledoor.stl.
http://gluebox.com/images/straw.gif
.enjoy
--
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.
From goldenpiranha at gmail.com Wed Mar 15 23:55:20 2006
From: goldenpiranha at gmail.com (Danny Bittman)
Date: Wed, 15 Mar 2006 14:55:20 -0800
Subject: [Supertux-devel] (no subject)
Message-ID: <[email protected]>
Is there going to be a Bonus Island 3 that will come out?
From matze at braunis.de Thu Mar 16 09:52:24 2006
From: matze at braunis.de (Matze Braun)
Date: Thu, 16 Mar 2006 09:52:24 +0100
Subject: [Supertux-devel] (no subject)
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
There are no plans for this currently. There aren't that much new player
made levels that it would be worth putting them together to a new bonus
island.
Greetings,
Matze
Am Mittwoch, den 15.03.2006, 14:55 -0800 schrieb Danny Bittman:
> Is there going to be a Bonus Island 3 that will come out?
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> http://lists.berlios.de/mailman/listinfo/supertux-devel
From matze at braunis.de Thu Mar 16 09:52:24 2006
From: matze at braunis.de (Matze Braun)
Date: Thu, 16 Mar 2006 09:52:24 +0100
Subject: [Supertux-devel] (no subject)
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
There are no plans for this currently. There aren't that much new player
made levels that it would be worth putting them together to a new bonus
island.
Greetings,
Matze
Am Mittwoch, den 15.03.2006, 14:55 -0800 schrieb Danny Bittman:
> Is there going to be a Bonus Island 3 that will come out?
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> http://lists.berlios.de/mailman/listinfo/supertux-devel
From christian_hoff at gmx.net Thu Mar 23 19:36:26 2006
From: christian_hoff at gmx.net (Christian Hoff)
Date: Thu, 23 Mar 2006 18:36:26 +0000
Subject: [Supertux-devel] Cannot run supertux
Message-ID: <[email protected]>
Hi,
I just downloaded and installed the supertux development version. At
first everything works fine, but after I installed supertux, I cannot
find any file to execute which would start the game. But the installed
seems to have worked correctly (I can see the installation directory
/usr/local/share/supertux with all images etc.). I did it exactly as
described in the INSTALL-file. I also could not start supertux when
typing "supertux" in the shell.
Does anyone know how to run supertux?
Greets,
Christian Hoff
From joseph.brower at gmail.com Thu Mar 23 19:50:29 2006
From: joseph.brower at gmail.com (joseph brower)
Date: Thu, 23 Mar 2006 11:50:29 -0700
Subject: [Supertux-devel] Cannot run supertux
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
You could try to run directly from the directory by browsing to it and
then executing it.
Let me know if that helps,
Joseph Brower
On 3/23/06, Christian Hoff <christian_hoff at gmx.net> wrote:
> Hi,
>
> I just downloaded and installed the supertux development version. At
> first everything works fine, but after I installed supertux, I cannot
> find any file to execute which would start the game. But the installed
> seems to have worked correctly (I can see the installation directory
> /usr/local/share/supertux with all images etc.). I did it exactly as
> described in the INSTALL-file. I also could not start supertux when
> typing "supertux" in the shell.
>
> Does anyone know how to run supertux?
>
> Greets,
> Christian Hoff
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> http://lists.berlios.de/mailman/listinfo/supertux-devel
>
From afief.h at gmail.com Thu Mar 23 19:59:38 2006
From: afief.h at gmail.com (Afief Halumi)
Date: Thu, 23 Mar 2006 20:59:38 +0200
Subject: [Supertux-devel] Cannot run supertux
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
for me it just works if i write supertux -w (runs in window mode) from
anywhere in the terminal. there are some missing images as it seems, you'd
better copy the data folder to the installed data folder before running it
full screen
On 3/23/06, Christian Hoff <christian_hoff at gmx.net> wrote:
>
> Hi,
>
> I just downloaded and installed the supertux development version. At
> first everything works fine, but after I installed supertux, I cannot
> find any file to execute which would start the game. But the installed
> seems to have worked correctly (I can see the installation directory
> /usr/local/share/supertux with all images etc.). I did it exactly as
> described in the INSTALL-file. I also could not start supertux when
> typing "supertux" in the shell.
>
> Does anyone know how to run supertux?
>
> Greets,
> Christian Hoff
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> http://lists.berlios.de/mailman/listinfo/supertux-devel
>
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From afief.h at gmail.com Thu Mar 23 23:08:28 2006
From: afief.h at gmail.com (Afief Halumi)
Date: Fri, 24 Mar 2006 00:08:28 +0200
Subject: [Supertux-devel] New Intro
Message-ID: <[email protected]>
Hello Everybody,
The old into kinda annoyed me when tux got stuck, i changed title.cpp to use
the new scripted intro instead.
Special thanks to MatzeB, wansti and Devel__ for keeping up with my annoying
questions today. Hopefully i'll be able to contribute more to the project in
the future too.
Afief
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From sarianne.v at luukku.com Tue Mar 21 19:58:58 2006
From: sarianne.v at luukku.com (=?ISO-8859-1?Q?sarianne_v=E4rtinen?=)
Date: Tue, 21 Mar 2006 20:58:58 +0200 (EET)
Subject: [Supertux-devel] hello
Message-ID: <1142967538355.sarianne.v.103324.piw3B0xQ57fIKkrXJ2VhsQ@luukku.com>
I am 31 years old women from finland and i find your game from internet. When we have new levels on super tux game? Answer me please. Greatings from finland and thanks.
Sarianne V?rtinen
...................................................................
Luukku Plus paketilla p??set eroon tila- ja turvallisuusongelmista.
Hanki Luukku Plus ja helpotat el?m??si. http://www.mtv3.fi/luukku
From LucasPFWard at aol.com Wed Mar 22 22:48:11 2006
From: LucasPFWard at aol.com (LucasPFWard at aol.com)
Date: Wed, 22 Mar 2006 16:48:11 EST
Subject: [Supertux-devel] supertux 2
Message-ID: <[email protected]>
Dear person/people,
I want to know when milestone two
will be ready from lucas
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From meaghanbriggs at hotmail.com Thu Mar 23 23:41:22 2006
From: meaghanbriggs at hotmail.com (Meaghan Briggs)
Date: Fri, 24 Mar 2006 09:41:22 +1100
Subject: [Supertux-devel] (no subject)
Message-ID: <[email protected]>
how can i download super tux 2/milestone2?
Do i have to contact you another way and do i have to pay?
Thanks
Meaghan
From liams_toaster at yahoo.com Sat Mar 25 17:51:29 2006
From: liams_toaster at yahoo.com (worn mibal)
Date: Sat, 25 Mar 2006 08:51:29 -0800 (PST)
Subject: [Supertux-devel] Congrats
Message-ID: <[email protected]>
Hey, I just wanted to leave a thank-you for producing an excellent free game. (If it weren't free, we'd all have to pay for it! :) SuperTux 1.3 is included with the SuSE 10.0 release, which is how I first learned of it. Out of all the games SuSE puts on their releases, this is probably the most simply enjoyable one. I think you've done a fantastic job producing a stable and playable game, and it's hilarious to boot. Got to say, I love the sounds as well as the graphics.
One thing you could use (and I would help if I were able - still want to if I can find time during the summer) is some additional music. Five or six other soundtracks would spice up the background of the game.
---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2?/min or less.
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From ravu_al_hemio at berlios.de Thu Mar 30 19:19:00 2006
From: ravu_al_hemio at berlios.de (Ravu al Hemio)
Date: Thu, 30 Mar 2006 19:19:00 +0200
Subject: [Supertux-devel] Congrats
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
worn mibal wrote:
> Hey, I just wanted to leave a thank-you for producing an excellent
> free game. (If it weren't free, we'd all have to pay for it! :)
> SuperTux 1.3 is included with the SuSE 10.0 release, which is how I
> first learned of it. Out of all the games SuSE puts on their
> releases, this is probably the most simply enjoyable one. I think
> you've done a fantastic job producing a stable and playable game, and
> it's hilarious to boot. Got to say, I love the sounds as well as the
> graphics.
>
> One thing you could use (and I would help if I were able - still want
> to if I can find time during the summer) is some additional music.
> Five or six other soundtracks would spice up the background of the game.
>
> ------------------------------------------------------------------------
> Yahoo! Messenger with Voice. Make PC-to-Phone Calls
> <http://us.rd.yahoo.com/mail_us/taglines/postman1/*http://us.rd.yahoo.com/evt=39663/*http://voice.yahoo.com>
> to the US (and 30+ countries) for 2?/min or less.
Thank you for the positive feedback. On the music: don't worry. We're
already working on the next release, which will contain quite a few
pieces more music.
~~ Ondra
From ravu_al_hemio at berlios.de Thu Mar 30 19:21:21 2006
From: ravu_al_hemio at berlios.de (Ravu al Hemio)
Date: Thu, 30 Mar 2006 19:21:21 +0200
Subject: [Supertux-devel] (no subject)
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Meaghan Briggs wrote:
> how can i download super tux 2/milestone2?
> Do i have to contact you another way and do i have to pay?
> Thanks
> Meaghan
Hi Meaghan!
At the moment, Milestone 2 is only in production, so you'd have to
install various development tools and compile (i.e. transfer it into an
application file) yourself. If this does not put you down... no, you do
not need to pay. Our development process is transparent and you can
download the newest compilable production versions for free. However, as
stated, these need to be compiled for you to be able to play them.
~~ Ondra
From ravu_al_hemio at berlios.de Thu Mar 30 19:24:04 2006
From: ravu_al_hemio at berlios.de (Ravu al Hemio)
Date: Thu, 30 Mar 2006 19:24:04 +0200
Subject: [Supertux-devel] supertux 2
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
LucasPFWard at aol.com wrote:
> Dear person/people,
> I want to know when
> milestone two will be ready
> from lucas
Dear Lucas,
There's only one realistic estimate: "When it's done." Not even we know
when we'll complete it and since we don't want to create false hope
(there's unfortunately more than enough of it in the world anyway), we
are limiting ourselves to this simple sentence.
~~ Ondra
From wansti at gmx.de Thu Mar 30 19:33:37 2006
From: wansti at gmx.de (Marek M.)
Date: Thu, 30 Mar 2006 19:33:37 +0200
Subject: [Supertux-devel] Congrats
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
On Thu, 2006-03-30 at 19:19 +0200, Ravu al Hemio wrote:
> worn mibal wrote:
> > Hey, I just wanted to leave a thank-you for producing an excellent
> > free game. (If it weren't free, we'd all have to pay for it! :)
> > SuperTux 1.3 is included with the SuSE 10.0 release, which is how I
> > first learned of it. Out of all the games SuSE puts on their
> > releases, this is probably the most simply enjoyable one. I think
> > you've done a fantastic job producing a stable and playable game, and
> > it's hilarious to boot. Got to say, I love the sounds as well as the
> > graphics.
> >
> > One thing you could use (and I would help if I were able - still want
> > to if I can find time during the summer) is some additional music.
> > Five or six other soundtracks would spice up the background of the game.
> >
> > ------------------------------------------------------------------------
> > Yahoo! Messenger with Voice. Make PC-to-Phone Calls
> > <http://us.rd.yahoo.com/mail_us/taglines/postman1/*http://us.rd.yahoo.com/evt=39663/*http://voice.yahoo.com>
> > to the US (and 30+ countries) for 2?/min or less.
> Thank you for the positive feedback. On the music: don't worry. We're
> already working on the next release, which will contain quite a few
> pieces more music.
Some of the music that will be in the next release is available for
download and live streaming at last.fm
http://www.last.fm/music/Wansti/Assorted+Songs+From+SuperTux+Milestone+2
Marek