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[Perfomance] Frame drops #28
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I believe the performance issues are caused by rendering the scene twice. First is for ARKit and the second render is for the recorder. I have tried to work around this issue by pulling the already rendered frame from sceneview but there were some complex color space problems, which Apple does not give up information about. They also suggested that approach should not be used. Given these I think writing to disk is not the problem. Since iPhones operate on SSD's the write speeds are close to RAM and that is highly enough for the task at hand. I would suggest that you check the performance issues part in the readme. Those might help. And also you can try setting the recording to a lower resolution. We are actively working on this repo to overcome performance issues. Contributions are always welcome! |
Ok, thanks for the explanation. So, I get that most of the performance hurts come from the double rendering. Do you think a reversed could approach work? E.g disabling the
I noticed that we had a lot of crash before you updated safeguard (like
Yes I did, but it didn't affect performance so much. Plus, we don't want to lose visual appeal or resolution as it's very important to our product.
Sure, I'd be glad to help in anyway I can. If I found anything, I'll PR you. Thanks again for your great work |
Do you think |
Hi guys,
The lib is awesome, but we get performance issue regarding frame drops.
Do you think recording in a buffer first and perform the actual write after the recording would solve the issue?
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