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snake_class.cpp
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snake_class.cpp
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#include "snake_class.h"
// Constructor
Snake::Snake()
{
lenght = 1;
head = new Dot;
head -> dir = RIGHT;
head -> x = 1;
head -> y = 1;
head -> next = NULL;
tail = head;
apple[0] = 0;
apple[1] = 0;
}
// Add a "piece" of snake after eating an apple
void Snake::append()
{
tail -> next = new Dot;
Dot *tmp = tail -> next;
tmp -> dir = tail -> dir;
switch(tail -> dir)
{
case UP:
tmp->x = tail->x;
tmp->y = tail->y + 1;
tmp->y = (tmp->y == 9) ? 1 : tmp->y;
break;
case RIGHT:
tmp->y = tail->y;
tmp->x = tail->x -1;
tmp->x = (tmp->x == 0) ? 8 : tmp->x;
break;
case DOWN:
tmp->x = tail->x;
tmp->y = tail->y - 1;
tmp->y = (tmp->y == 0) ? 8 : tmp->y;
break;
case LEFT:
tmp->y = tail->y;
tmp->x = tail->x +1;
tmp->x = (tmp->x == 9) ? 1 : tmp->x;
break;
}
tail = tail -> next;
tail -> next = NULL;
lenght++;
}
// Move the snake in the current direction
void Snake::move()
{
Dot *p = head;
direct tmp1 = p -> dir;
direct tmp2 = p -> dir;
for(byte i = 0; i < lenght; i++, p = p -> next)
{
switch(p -> dir)
{
case UP:
p -> y--;
p -> y = (p -> y == 0) ? 8 : p -> y;
break;
case RIGHT:
p -> x++;
p -> x = (p -> x == 9) ? 1 : p -> x;
break;
case DOWN:
p -> y++;
p -> y = (p -> y == 9) ? 1 : p -> y;
break;
case LEFT:
p -> x--;
p -> x = (p -> x == 0) ? 8 : p -> x;
break;
}
tmp2 = p -> dir;
p -> dir = tmp1;
tmp1 = tmp2;
}
}
// Change direction
void Snake::changeDir(direct d)
{
switch(d)
{
case UP:
if( head->dir != DOWN )
head->dir = d;
break;
case RIGHT:
if( head->dir != LEFT )
head->dir = d;
break;
case DOWN:
if( head->dir != UP )
head->dir = d;
break;
case LEFT:
if( head->dir != RIGHT )
head->dir = d;
break;
}
}
/*boolean Snake::posHead(byte x, byte y)
{
return ((x == head->x) && (y == head->y)) ? true: false;
}*/
// Spawn a new apple
void Snake::newApple()
{
do
{
apple[0] = random(1, 9);
apple[1] = random(1, 9);
}
while( (apple[0] == head->x) && (apple[1] == head->y) );
}
// Check if snake is eating the apple (head over the apple)
boolean Snake::eat()
{
if( (apple[0] == head->x) && (apple[1] == head->y) )
return true;
return false;
}